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Turning numbers into flavor
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<blockquote data-quote="kouk" data-source="post: 4361001" data-attributes="member: 55992"><p>You pretty much have to draw some kinds of distinctions, at least in the beginning while players are not used to monsters doing all kinds of rule-breaking things.</p><p></p><p>An easy way to do it would probably be to relate the actions to a monster's equipment or obvious physical features, so the players can learn to tell them apart with experience and get the idea that there is a reason for the different behavior.</p><p></p><p>In the case of the Dragonshield though, just having a shield wouldn't really explain the Dragonshield Tactics ability. In the absence of meaningful physical qualities, you can then turn to behavioral quirks which may be unique to the monster type.</p><p></p><p>For kobolds, I might say that they seem to constantly be hopping around, forward and back, and/or swaying constantly and ready to move at the drop of a hat. Something to get the idea off that they are exceedingly mobile and ready to move at a moments notice. The Dragonshields would appear to be more focused on the PCs' footwork, and seem ready to take advantage of the slightest opening.</p></blockquote><p></p>
[QUOTE="kouk, post: 4361001, member: 55992"] You pretty much have to draw some kinds of distinctions, at least in the beginning while players are not used to monsters doing all kinds of rule-breaking things. An easy way to do it would probably be to relate the actions to a monster's equipment or obvious physical features, so the players can learn to tell them apart with experience and get the idea that there is a reason for the different behavior. In the case of the Dragonshield though, just having a shield wouldn't really explain the Dragonshield Tactics ability. In the absence of meaningful physical qualities, you can then turn to behavioral quirks which may be unique to the monster type. For kobolds, I might say that they seem to constantly be hopping around, forward and back, and/or swaying constantly and ready to move at the drop of a hat. Something to get the idea off that they are exceedingly mobile and ready to move at a moments notice. The Dragonshields would appear to be more focused on the PCs' footwork, and seem ready to take advantage of the slightest opening. [/QUOTE]
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