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Turning Perception into a Saving throw?
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<blockquote data-quote="Quickleaf" data-source="post: 8979594" data-attributes="member: 20323"><p>Appreciate you running with the idea!</p><p></p><p>What if <strong><em>all</em></strong> PCs get to apply their proficiency modifier to the Perception saving throw? Danger perception is so fundamental that everyone has a baseline degree of competence. However... what if it has no associated ability score? So a 1st level PC typically has +2 Perception. </p><p></p><p>That would address the Resilient feat question.</p><p></p><p>If you would get the Perception skill from your race/background/feat, maybe instead that lets you apply your Wisdom or Intelligence modifier to your saving throw? You've learned to apply your ability to read subtle cues in the environment OR your memory about details and ability to reason quickly to your instinctive response to danger. This might be comparable to someone doing deep study of bird language/sensory awareness training OR detective/police/agent training to identify what's changed in a room after a glance.</p><p></p><p>I know that's funky from how saving throws usually work... but it's going to get funkier...</p><p></p><p>If Expertise can be applied to the unique Proficiency save (this would be breaking the rules a bit), that would double your proficiency bonus as normal.</p><p></p><p>Normally, dim-light would impose Disadvantage on the Perception save, but Skulker would negate that Disadvantage.</p><p></p><p>Observant might grant Advantage to Perception saves made in well-lit/clear conditions and Advantage to Investigation checks, instead of the flat +5 bonus. This way, you could be Observant but still have Disadvantage on your Perception save in dim light, which makes Skulker relevant even if you have Observant already.</p><p></p><p>The first part of Dungeon Delver – "You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors" – would need to be revised as this is removing the roll-to-find-secret-door aspect of play. I might instead go with:</p><p>"You have advantage on Perception saves against traps, and you have advantage on Investigation checks to determine a secret door's mechanism of action."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8979594, member: 20323"] Appreciate you running with the idea! What if [B][I]all[/I][/B] PCs get to apply their proficiency modifier to the Perception saving throw? Danger perception is so fundamental that everyone has a baseline degree of competence. However... what if it has no associated ability score? So a 1st level PC typically has +2 Perception. That would address the Resilient feat question. If you would get the Perception skill from your race/background/feat, maybe instead that lets you apply your Wisdom or Intelligence modifier to your saving throw? You've learned to apply your ability to read subtle cues in the environment OR your memory about details and ability to reason quickly to your instinctive response to danger. This might be comparable to someone doing deep study of bird language/sensory awareness training OR detective/police/agent training to identify what's changed in a room after a glance. I know that's funky from how saving throws usually work... but it's going to get funkier... If Expertise can be applied to the unique Proficiency save (this would be breaking the rules a bit), that would double your proficiency bonus as normal. Normally, dim-light would impose Disadvantage on the Perception save, but Skulker would negate that Disadvantage. Observant might grant Advantage to Perception saves made in well-lit/clear conditions and Advantage to Investigation checks, instead of the flat +5 bonus. This way, you could be Observant but still have Disadvantage on your Perception save in dim light, which makes Skulker relevant even if you have Observant already. The first part of Dungeon Delver – "You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors" – would need to be revised as this is removing the roll-to-find-secret-door aspect of play. I might instead go with: "You have advantage on Perception saves against traps, and you have advantage on Investigation checks to determine a secret door's mechanism of action." [/QUOTE]
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