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Turning + Radiant/Necrotic damage
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<blockquote data-quote="Ktulu" data-source="post: 4053404" data-attributes="member: 13465"><p>With seeing the Vampire mini in the DoD preview, I'm interested in the Vulnerable 10 radiant damage quality. If this is a sign of how they'll handle vulnerabilities in 4e, I'm very excited.</p><p></p><p>That allows for the turning ability to do X damage with the radiant ability (allowing for turning to, speculation here, affect more than just undead). Things with vulnerable radiant 10, would take an extra 10 damage on top of that. It minimizes the time and math on turning, and simplifies the vulnerabilities. For instance, something with vulnerable cold in 3.5 takes double the damage, which isn't much from a ray of frost, but is a killer from cone of cold. Having vulnerable XX, would just add some damage to the attack. This would make it easer on a DM when he wants to throw a frost giant at the party, but is afraid of the wizard's fireballs. Much easer to predict the damage output rather than doubling a ton of dice and such.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Ktulu, post: 4053404, member: 13465"] With seeing the Vampire mini in the DoD preview, I'm interested in the Vulnerable 10 radiant damage quality. If this is a sign of how they'll handle vulnerabilities in 4e, I'm very excited. That allows for the turning ability to do X damage with the radiant ability (allowing for turning to, speculation here, affect more than just undead). Things with vulnerable radiant 10, would take an extra 10 damage on top of that. It minimizes the time and math on turning, and simplifies the vulnerabilities. For instance, something with vulnerable cold in 3.5 takes double the damage, which isn't much from a ray of frost, but is a killer from cone of cold. Having vulnerable XX, would just add some damage to the attack. This would make it easer on a DM when he wants to throw a frost giant at the party, but is afraid of the wizard's fireballs. Much easer to predict the damage output rather than doubling a ton of dice and such. Thoughts? [/QUOTE]
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Turning + Radiant/Necrotic damage
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