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General Tabletop Discussion
*Pathfinder & Starfinder
Turning + Radiant/Necrotic damage
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4054411" data-attributes="member: 20805"><p>Seems to be the week of completely left field thoughts for me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>An interesting take would be to change the turning mechanic into a variant of poison.</p><p></p><p>Turn Undead:</p><p> Expend a turn usage and target all undead within 30' with an caster attack* vs Will. The undead gain the condition of 'Turned' and must stay at least 30' away from you and take {cleric level} hps in Radiant damage each round. 4e Save to shake off the effect.</p><p> Turn resistance applies to the 4e Save as a bonus.</p><p> Creatures with vulnerablity to Radiant take an additional amount of HP loss equal to thier vulnerability rating.</p><p></p><p>Buff Undead:</p><p> Expend a turn usage and all undead within 30' gain fast healing equal to {caster level}. This effect lasts for {CHR mod} in rounds or until the undead move further than 30' from the caster.</p><p></p><p></p><p>* caster attack is the presumed BAB like score for casters...</p><p></p><p></p><p>or I could just be off my rocker... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4054411, member: 20805"] Seems to be the week of completely left field thoughts for me :) An interesting take would be to change the turning mechanic into a variant of poison. Turn Undead: Expend a turn usage and target all undead within 30' with an caster attack* vs Will. The undead gain the condition of 'Turned' and must stay at least 30' away from you and take {cleric level} hps in Radiant damage each round. 4e Save to shake off the effect. Turn resistance applies to the 4e Save as a bonus. Creatures with vulnerablity to Radiant take an additional amount of HP loss equal to thier vulnerability rating. Buff Undead: Expend a turn usage and all undead within 30' gain fast healing equal to {caster level}. This effect lasts for {CHR mod} in rounds or until the undead move further than 30' from the caster. * caster attack is the presumed BAB like score for casters... or I could just be off my rocker... :) [/QUOTE]
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Turning + Radiant/Necrotic damage
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