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General Tabletop Discussion
*Pathfinder & Starfinder
Turning, Rebuking, and Commanding Animals and Plants
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<blockquote data-quote="candidus_cogitens" data-source="post: 523612" data-attributes="member: 770"><p>Has anybody tried making use of these feats in Masters of the Wild?:</p><p></p><p>Animal Defiance</p><p>Animal Control</p><p>Plant Defiance</p><p>Plant Control</p><p></p><p>Were they useful . . . fun? I like the idea of having plants under my command! For one thing, if you're a druid you can already cast Animal Friendship, so why not “branch out”? </p><p></p><p>But I still kinda think Animal Control might be more advantageous, especially because you encounter animals more often than moving plants (in most campaigns). Plus, commanding animals gives you certain advantages over just having companions. They obey your mental instructions, as opposed to only doing the few "tricks" that they are trained to do. Furthermore, you would not have to worry about acquiring and training a new companion as frequently.</p><p></p><p>Even though <em>commanded</em> animals count against your limit for companions, it would seldom be an issue, because you can only travel with companions whose total HD equal your level anyway, even though your limit is twice that amount. Considering you can only <em>command</em> creatures whose individual HD are half your level anyway . . . </p><p></p><p>Here's an example: If I'm an eighth level druid, I could in theory have 16 HD of companions. But I can only maintain 8 HD of them when I go adventuring. Now, the strongest animal that I can</p><p><em>command</em> is 4 HD. And my limit would still allow me to <em>command</em> TWO such creatures . . . which is awesome. It's like getting to have twice as many animal companions . . . or better!</p><p></p><p>Which one do you think would be better?</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 523612, member: 770"] Has anybody tried making use of these feats in Masters of the Wild?: Animal Defiance Animal Control Plant Defiance Plant Control Were they useful . . . fun? I like the idea of having plants under my command! For one thing, if you're a druid you can already cast Animal Friendship, so why not “branch out”? But I still kinda think Animal Control might be more advantageous, especially because you encounter animals more often than moving plants (in most campaigns). Plus, commanding animals gives you certain advantages over just having companions. They obey your mental instructions, as opposed to only doing the few "tricks" that they are trained to do. Furthermore, you would not have to worry about acquiring and training a new companion as frequently. Even though [I]commanded[/I] animals count against your limit for companions, it would seldom be an issue, because you can only travel with companions whose total HD equal your level anyway, even though your limit is twice that amount. Considering you can only [I]command[/I] creatures whose individual HD are half your level anyway . . . Here's an example: If I'm an eighth level druid, I could in theory have 16 HD of companions. But I can only maintain 8 HD of them when I go adventuring. Now, the strongest animal that I can [I]command[/I] is 4 HD. And my limit would still allow me to [I]command[/I] TWO such creatures . . . which is awesome. It's like getting to have twice as many animal companions . . . or better! Which one do you think would be better? [/QUOTE]
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Turning, Rebuking, and Commanding Animals and Plants
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