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General Tabletop Discussion
*Pathfinder & Starfinder
Turning, Rebuking, and Commanding Animals and Plants
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<blockquote data-quote="candidus_cogitens" data-source="post: 525226" data-attributes="member: 770"><p>Well, first of all, thank you SO MUCH for replying. I was looking forward to a good conversation. It's a bummer when you don't get replies.</p><p></p><p>I don't think it is a bad thing for a feat to be useful only for one or two classes. There are tons of feats like that. Most of the feats in any of the supplements are like that.</p><p></p><p>And I don't think that they are as useless for druids and rangers as it might seem, if only for the fact that you probably don't want to prepare Calm Animals, Speak with Animals or Animal Friendship every day. If you could automatically convert prepared spells into healing spells, then it would be different. But when I play a druid, I'm pretty much going to prepare spells that I am very likely actually to use that day, which would hardly ever include those spells. Having Animal Defiance would provide for having that base covered, so to speak, without devoting spell slots to it.</p><p></p><p>Plus, if you'e getting attacked by a pack of wild wolves, the only one of those spells that would be helpful would be Calm Animals. You can't cast animal friendship on all of them, but you could turn most of them, with the four or five attempts that you would be allowed with Animal Defiance.</p><p></p><p>But you might still be right that the main reason to take Defiance is to be able to take Animal Control. And the main reason you would want to do that is to double the animal power at your command. Not to mention the fact that commanded animals are even more directly subject to your wishes than animal friends are.</p><p></p><p>(I hope I do not sound too argumentative. I appreciate your points, and I'm glad to have a friendly discussion.)</p></blockquote><p></p>
[QUOTE="candidus_cogitens, post: 525226, member: 770"] Well, first of all, thank you SO MUCH for replying. I was looking forward to a good conversation. It's a bummer when you don't get replies. I don't think it is a bad thing for a feat to be useful only for one or two classes. There are tons of feats like that. Most of the feats in any of the supplements are like that. And I don't think that they are as useless for druids and rangers as it might seem, if only for the fact that you probably don't want to prepare Calm Animals, Speak with Animals or Animal Friendship every day. If you could automatically convert prepared spells into healing spells, then it would be different. But when I play a druid, I'm pretty much going to prepare spells that I am very likely actually to use that day, which would hardly ever include those spells. Having Animal Defiance would provide for having that base covered, so to speak, without devoting spell slots to it. Plus, if you'e getting attacked by a pack of wild wolves, the only one of those spells that would be helpful would be Calm Animals. You can't cast animal friendship on all of them, but you could turn most of them, with the four or five attempts that you would be allowed with Animal Defiance. But you might still be right that the main reason to take Defiance is to be able to take Animal Control. And the main reason you would want to do that is to double the animal power at your command. Not to mention the fact that commanded animals are even more directly subject to your wishes than animal friends are. (I hope I do not sound too argumentative. I appreciate your points, and I'm glad to have a friendly discussion.) [/QUOTE]
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Turning, Rebuking, and Commanding Animals and Plants
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