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Turning the aristocrat into a true PC base class
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<blockquote data-quote="Dastari" data-source="post: 3977284" data-attributes="member: 38358"><p>Here's what I've got so far. It's hardly what I'd call "finished". Most of these abilities are ones that I'd want to keep in one form or another but their position on the levels can be shuffled around. Additionally I want to add more bonus feats somewhere. I'm hoping that this gives everyone some clue of what I'm trying to create and will help everyone give me ideas on where to put everything. Comments and criticisms are greatly appreciated. </p><p></p><p>[CODE]</p><p>Level BAB Fort Ref Will Special</p><p>1 +0 +0 +0 +2 Social Butterfly</p><p>2 +1 +0 +0 +3 Fighter Bonus Feat</p><p>3 +2 +1 +1 +3 Noble’s Grace, Rallying Call 1/day</p><p>4 +3 +1 +1 +4 Coordinate +1</p><p>5 +3 +1 +1 +4 </p><p>6 +4 +2 +2 +5 Leadership</p><p>7 +5 +2 +2 +5 </p><p>8 +6/+1 +2 +2 +6 Leader +1, Coordinate +2, Way of Command</p><p>9 +6/+1 +3 +3 +6 </p><p>10 +7/+2 +3 +3 +7 Rallying Call 2/day</p><p>11 +8/+3 +3 +3 +7 </p><p>12 +9/+4 +4 +4 +8 Leader +2, Elite Reputation</p><p>13 +9/+4 +4 +4 +8 Coordinate +3</p><p>14 +10/+5 +4 +4 +9 </p><p>15 +11/+6/+1 +5 +5 +9 Legendary Speech</p><p>16 +12/+7/+2 +5 +5 +10 Leader +3</p><p>17 +12/+7/+2 +5 +5 +10 Rallying Call 3/day</p><p>18 +13/+8/+3 +6 +6 +11 Coordinate +4</p><p>19 +14/+9/+4 +6 +6 +11 </p><p>20 +15/+10/+5 +6 +6 +12 Leader +4, Coordinate +5</p><p></p><p>[/CODE]</p><p></p><p><strong>Abilities:</strong> Charisma is important for an aristocrat since they have many charisma based class skills and charisma effects their leadership score and their legendary speech ability. Constitution is important for increasing the amount of damage that they can take and allowing them to stay around their allies longer and providing their unique aid for a greater amount of time. Intelligence is important for increasing the amount of skill points that a an aristocrat has. Wisdom is important for negotiations increasing an aristocrats sense motive skill as well as for many of the aristocrats class skills. Dexterity isn’t very important for aristocrats who have access to heavy armor. However, some aristocrats prefer a high dexterity if they have mastered a ranged weapon. </p><p></p><p><strong>Hit Die:</strong> d8</p><p><strong>Starting Gold:</strong> 6d8 x 10</p><p><strong>Skill Points at 1st Level:</strong> (4 + Int Modifier) x 4</p><p><strong>Skill Points at Each Additional Level:</strong> 4 + Int Modifier</p><p><strong>Class Skills:</strong> Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually)(Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), Survival (Wis). </p><p><strong>Weapon and Armor Proficiency:</strong> The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields. </p><p><strong>Social Butterfly:</strong> From infancy, aristocrats are taught how to deal with people at social functions. As a result they become expert at dealing with people and getting what they want. At 1st level, aristocrats gain a +2 bonus to bluff, diplomacy, and sense motive. In a social setting, they also gain a +2 bonus to gather information. </p><p><strong>Fighter Bonus Feat:</strong> At 2nd level, an aristocrat may gain a bonus feat from the list of feats normally offered to fighters. This represents the training that all aristocrats gain in personal combat. </p><p><strong>Noble’s Grace:</strong> Through time and training, aristocats have gained extra abilities with certain skills. The aristocat picks a number of skills equal to his intelligence modifier. He gains ½ his aristocat level(rounded down) to skill checks with those skills.</p><p><strong>Rallying Call:</strong> At 3rd level an aristocrat may shout encouragement to any faltering allies within earshot as a standard action. All allies hearing the call may make an immediate Will save (DC 15 – the aristocrat’s charisma modifier) to recover from any shaken condition they may be suffering. Panicked allies will become frightened and frightened allies will become shaken. This ability may be used once per day. This increases to twice per day at 10th level and three times per day at 17th level. </p><p><strong>Coordinate:</strong> An aristocrat has a knack for getting people to work together. When the aristocrat can aid others and give directions, he provides a bonus to the task at hand by making an aid another check. This bonus is in addition to the normal aid another bonus of +2, and it increases as the aristocrat gains levels. So, the aristocrat provides a total +3 bonus at 4th level (+2 aid another bonus, +1 cooperation bonus), a +4 bonus at 8th level, etc. This ability cannot be used to assist in combat. </p><p><strong>Leadership:</strong> Aristocrats gain leadership as a bonus feat at 6th level. </p><p>Leader: Aristocrats are extremely comfortable with commanding others. At 8th level and every 4 levels thereafter, aristocrats gain an additional +1 bonus to their leadership score. </p><p><strong>Way of Command:</strong> Upon reaching 8th level, the aristocrat exudes an aura of confidence whilst under attack that steadies those around him and makes them more receptive to his orders. All allies within 100 ft gain a +2 morale bonus to any skill checks. </p><p><strong>Elite Reputation:</strong> As the aristocrat gains experience and capability, his reputation and skill increases. A veteran of countless tactical encounters, he is now considered an elite commander. Upon attaining 12hth level the aristocrat gains the ability to grant a +1 morale bonus to all attack rolls made by allies within 60 feet. </p><p><strong>Legendary Speech:</strong> At 15th level, the aristocrat has become a true leader of men, regardless of his prior background. Before entering battle, the aristocrat may make an inspiring speech to the men he leads. This takes one minute and affects all allies who can hear his words. At the end of this time, the officer makes a charisma check (DC 15). If successful, all allies will gain a +1 morale bonus to all saving throws, attack and damage rolls for the next 1d3 hours. In addition, they will not surrender during this time unless the aristocrat orders them to do so. Legendary speech may be used once per month.</p></blockquote><p></p>
[QUOTE="Dastari, post: 3977284, member: 38358"] Here's what I've got so far. It's hardly what I'd call "finished". Most of these abilities are ones that I'd want to keep in one form or another but their position on the levels can be shuffled around. Additionally I want to add more bonus feats somewhere. I'm hoping that this gives everyone some clue of what I'm trying to create and will help everyone give me ideas on where to put everything. Comments and criticisms are greatly appreciated. [CODE] Level BAB Fort Ref Will Special 1 +0 +0 +0 +2 Social Butterfly 2 +1 +0 +0 +3 Fighter Bonus Feat 3 +2 +1 +1 +3 Noble’s Grace, Rallying Call 1/day 4 +3 +1 +1 +4 Coordinate +1 5 +3 +1 +1 +4 6 +4 +2 +2 +5 Leadership 7 +5 +2 +2 +5 8 +6/+1 +2 +2 +6 Leader +1, Coordinate +2, Way of Command 9 +6/+1 +3 +3 +6 10 +7/+2 +3 +3 +7 Rallying Call 2/day 11 +8/+3 +3 +3 +7 12 +9/+4 +4 +4 +8 Leader +2, Elite Reputation 13 +9/+4 +4 +4 +8 Coordinate +3 14 +10/+5 +4 +4 +9 15 +11/+6/+1 +5 +5 +9 Legendary Speech 16 +12/+7/+2 +5 +5 +10 Leader +3 17 +12/+7/+2 +5 +5 +10 Rallying Call 3/day 18 +13/+8/+3 +6 +6 +11 Coordinate +4 19 +14/+9/+4 +6 +6 +11 20 +15/+10/+5 +6 +6 +12 Leader +4, Coordinate +5 [/CODE] [B]Abilities:[/B] Charisma is important for an aristocrat since they have many charisma based class skills and charisma effects their leadership score and their legendary speech ability. Constitution is important for increasing the amount of damage that they can take and allowing them to stay around their allies longer and providing their unique aid for a greater amount of time. Intelligence is important for increasing the amount of skill points that a an aristocrat has. Wisdom is important for negotiations increasing an aristocrats sense motive skill as well as for many of the aristocrats class skills. Dexterity isn’t very important for aristocrats who have access to heavy armor. However, some aristocrats prefer a high dexterity if they have mastered a ranged weapon. [B]Hit Die:[/B] d8 [B]Starting Gold:[/B] 6d8 x 10 [B]Skill Points at 1st Level:[/B] (4 + Int Modifier) x 4 [B]Skill Points at Each Additional Level:[/B] 4 + Int Modifier [B]Class Skills:[/B] Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually)(Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), Survival (Wis). [B]Weapon and Armor Proficiency:[/B] The aristocrat is proficient in the use of all simple and martial weapons and with all types of armor and shields. [B]Social Butterfly:[/B] From infancy, aristocrats are taught how to deal with people at social functions. As a result they become expert at dealing with people and getting what they want. At 1st level, aristocrats gain a +2 bonus to bluff, diplomacy, and sense motive. In a social setting, they also gain a +2 bonus to gather information. [B]Fighter Bonus Feat:[/B] At 2nd level, an aristocrat may gain a bonus feat from the list of feats normally offered to fighters. This represents the training that all aristocrats gain in personal combat. [B]Noble’s Grace:[/B] Through time and training, aristocats have gained extra abilities with certain skills. The aristocat picks a number of skills equal to his intelligence modifier. He gains ½ his aristocat level(rounded down) to skill checks with those skills. [B]Rallying Call:[/B] At 3rd level an aristocrat may shout encouragement to any faltering allies within earshot as a standard action. All allies hearing the call may make an immediate Will save (DC 15 – the aristocrat’s charisma modifier) to recover from any shaken condition they may be suffering. Panicked allies will become frightened and frightened allies will become shaken. This ability may be used once per day. This increases to twice per day at 10th level and three times per day at 17th level. [B]Coordinate:[/B] An aristocrat has a knack for getting people to work together. When the aristocrat can aid others and give directions, he provides a bonus to the task at hand by making an aid another check. This bonus is in addition to the normal aid another bonus of +2, and it increases as the aristocrat gains levels. So, the aristocrat provides a total +3 bonus at 4th level (+2 aid another bonus, +1 cooperation bonus), a +4 bonus at 8th level, etc. This ability cannot be used to assist in combat. [B]Leadership:[/B] Aristocrats gain leadership as a bonus feat at 6th level. Leader: Aristocrats are extremely comfortable with commanding others. At 8th level and every 4 levels thereafter, aristocrats gain an additional +1 bonus to their leadership score. [B]Way of Command:[/B] Upon reaching 8th level, the aristocrat exudes an aura of confidence whilst under attack that steadies those around him and makes them more receptive to his orders. All allies within 100 ft gain a +2 morale bonus to any skill checks. [B]Elite Reputation:[/B] As the aristocrat gains experience and capability, his reputation and skill increases. A veteran of countless tactical encounters, he is now considered an elite commander. Upon attaining 12hth level the aristocrat gains the ability to grant a +1 morale bonus to all attack rolls made by allies within 60 feet. [B]Legendary Speech:[/B] At 15th level, the aristocrat has become a true leader of men, regardless of his prior background. Before entering battle, the aristocrat may make an inspiring speech to the men he leads. This takes one minute and affects all allies who can hear his words. At the end of this time, the officer makes a charisma check (DC 15). If successful, all allies will gain a +1 morale bonus to all saving throws, attack and damage rolls for the next 1d3 hours. In addition, they will not surrender during this time unless the aristocrat orders them to do so. Legendary speech may be used once per month. [/QUOTE]
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