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General Tabletop Discussion
*Pathfinder & Starfinder
Turning the aristocrat into a true PC base class
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<blockquote data-quote="Set" data-source="post: 3978575" data-attributes="member: 41584"><p>For 'Nobles' in my games, I use the Bard class. A little bit of 'gentleman's combat training,' a little bit of 'education' (ranging from literacy to minor spellcasting) and the ability to inspire others through Perform (oratory) using inspirations from history or even by reciting stirring tales of military derring-do.</p><p></p><p>I ditched the whole music angle, and got rid of the abundance of music / sonic themed spells that have crept into the class with later books, since the Noble's leadership / inspiration ability comes from his training in the arts of command, not any sort of 'magical music.'</p><p></p><p>I also tweaked the spells option, allowing there to be two paths for a Nobleman to take regarding the arcane arts. He might be part of a 'noble bloodline' and follow the usual spontaneous spellcasting progression, or he might choose to be an educated scion, and use a smaller number of spells / day, and prepare his spells from spellbooks (giving him a larger pool of spells known, basically making this version of the 'Bard' the 'kinda / sorta wizard' to the standard Bards 'kinda / sorta sorcerer').</p><p></p><p>The education, the limited combat skills, the inspirational leadership and limited spellcasting, either from a dynastic bloodline of power or the expensive (if somewhat shallow in scope) tutelage available only to the spoiled brats of the noble class.</p><p></p><p>Basically the Bard covers it all, stripped of any connection to music.</p></blockquote><p></p>
[QUOTE="Set, post: 3978575, member: 41584"] For 'Nobles' in my games, I use the Bard class. A little bit of 'gentleman's combat training,' a little bit of 'education' (ranging from literacy to minor spellcasting) and the ability to inspire others through Perform (oratory) using inspirations from history or even by reciting stirring tales of military derring-do. I ditched the whole music angle, and got rid of the abundance of music / sonic themed spells that have crept into the class with later books, since the Noble's leadership / inspiration ability comes from his training in the arts of command, not any sort of 'magical music.' I also tweaked the spells option, allowing there to be two paths for a Nobleman to take regarding the arcane arts. He might be part of a 'noble bloodline' and follow the usual spontaneous spellcasting progression, or he might choose to be an educated scion, and use a smaller number of spells / day, and prepare his spells from spellbooks (giving him a larger pool of spells known, basically making this version of the 'Bard' the 'kinda / sorta wizard' to the standard Bards 'kinda / sorta sorcerer'). The education, the limited combat skills, the inspirational leadership and limited spellcasting, either from a dynastic bloodline of power or the expensive (if somewhat shallow in scope) tutelage available only to the spoiled brats of the noble class. Basically the Bard covers it all, stripped of any connection to music. [/QUOTE]
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Turning the aristocrat into a true PC base class
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