Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Turning the HP/Healing Dial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mengu" data-source="post: 5941259" data-attributes="member: 65726"><p>I guess #4 is the closest to what I want, but it's still not quite there. I definitely want options though. </p><p></p><p>Here is one idea I was tinkering with, there only really need be two levels of hit points, high, and low. Fighters, Paladins, Barbarians, etc. get high, rogues, wizards, clerics, etc. else get low. I also want more static values, none of this Con stuff and hit dice stuff, or dice rolling stuff.</p><p></p><p><span style="font-size: 15px"><strong>Method LXXXVIII:</strong></span></p><ul> <li data-xf-list-type="ul"><strong>Starting HP:</strong> Characters start with 20 (low) or 25 (high) hit points. Then they gain 5 (low) or 6 (high) hit points per level.</li> <li data-xf-list-type="ul"><strong>Resting:</strong> During a rest characters regain hit points at the rate of 1 hit point per level per minute. This is explained by a healer in the party, or a magic item, in the absence of a healer, or in some cases, self healing, whatever seems to best fit the flavor of the campaign.</li> <li data-xf-list-type="ul"><strong>Second Wind:</strong> Twice per day (and one additional time per 5 levels), as an action, a character can regain 5+(2xlevel) hit points.</li> </ul><p></p><p>It's just hypothetical I haven't thought too hard on the numbers. I'm sure everyone here hates this, but it's the heroic type stuff I'd want to use in a campaign I run. And when I play, I don't really have a problem with whatever the DM picks to fit his style. We could really all make our own version of how we want hit points to work. I don't know... Maybe the system could even encourage this.</p><p></p><p>What I don't want, is I don't want a million different ways to heal, in the way of healing spells, or self healing. I want it to be confined to a simple mechanic that refers back to the design choice that was made when selecting how we want healing to work. It might be a complex design, but once the selection is made for the campaign, it should be easy to resolve, and it should work with the intended balance.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5941259, member: 65726"] I guess #4 is the closest to what I want, but it's still not quite there. I definitely want options though. Here is one idea I was tinkering with, there only really need be two levels of hit points, high, and low. Fighters, Paladins, Barbarians, etc. get high, rogues, wizards, clerics, etc. else get low. I also want more static values, none of this Con stuff and hit dice stuff, or dice rolling stuff. [SIZE="4"][B]Method LXXXVIII:[/B][/SIZE] [LIST] [*][B]Starting HP:[/B] Characters start with 20 (low) or 25 (high) hit points. Then they gain 5 (low) or 6 (high) hit points per level. [*][B]Resting:[/B] During a rest characters regain hit points at the rate of 1 hit point per level per minute. This is explained by a healer in the party, or a magic item, in the absence of a healer, or in some cases, self healing, whatever seems to best fit the flavor of the campaign. [*][B]Second Wind:[/B] Twice per day (and one additional time per 5 levels), as an action, a character can regain 5+(2xlevel) hit points. [/LIST] It's just hypothetical I haven't thought too hard on the numbers. I'm sure everyone here hates this, but it's the heroic type stuff I'd want to use in a campaign I run. And when I play, I don't really have a problem with whatever the DM picks to fit his style. We could really all make our own version of how we want hit points to work. I don't know... Maybe the system could even encourage this. What I don't want, is I don't want a million different ways to heal, in the way of healing spells, or self healing. I want it to be confined to a simple mechanic that refers back to the design choice that was made when selecting how we want healing to work. It might be a complex design, but once the selection is made for the campaign, it should be easy to resolve, and it should work with the intended balance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Turning the HP/Healing Dial
Top