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Turning the PCs into Monsters
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<blockquote data-quote="Von Ether" data-source="post: 1281568" data-attributes="member: 15582"><p>To powerful against what? It all depends on the scale of your game.</p><p></p><p>If all the PC are the same template, then the PC are balanced against each other. </p><p></p><p>With the leveling advancemet of d20, the PC are going to be fairly competent sooner or later and the minor challenges are going get ... well, minor. If said PC's have hoss templates, then it just means you skip those type of small encouters and give them bigger threats sooner. It's just like starting a game at 5th level as compared to 1st (the ECL a template taking up the extra levels so to speak.)</p><p></p><p>Essentally you just starting the game at a higher level, which means the only real changes are:</p><p></p><p>1.) The campaign may have a shorter life span if you insist on retiring characters based on their total ECL as compared to their class levels.</p><p></p><p>2.) The time the GM got to coast on designing small encouters corresponding shrinks.</p><p></p><p>If those two things don't bother you, then start off your group as mind flayers and mintours and have fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Von Ether, post: 1281568, member: 15582"] To powerful against what? It all depends on the scale of your game. If all the PC are the same template, then the PC are balanced against each other. With the leveling advancemet of d20, the PC are going to be fairly competent sooner or later and the minor challenges are going get ... well, minor. If said PC's have hoss templates, then it just means you skip those type of small encouters and give them bigger threats sooner. It's just like starting a game at 5th level as compared to 1st (the ECL a template taking up the extra levels so to speak.) Essentally you just starting the game at a higher level, which means the only real changes are: 1.) The campaign may have a shorter life span if you insist on retiring characters based on their total ECL as compared to their class levels. 2.) The time the GM got to coast on designing small encouters corresponding shrinks. If those two things don't bother you, then start off your group as mind flayers and mintours and have fun. :) [/QUOTE]
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