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General Tabletop Discussion
*Pathfinder & Starfinder
Turning Undead...design philosophy
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<blockquote data-quote="satori01" data-source="post: 5823821" data-attributes="member: 7859"><p>I am going to go on the record and say Turn Undead has always sucked. Be it the charts from 1E, to the god awful mechanic of 3E. In 4e it seemed an afterthought all together.</p><p></p><p>Turning has always seemed well suited to:</p><p></p><p>1- bring the game to a halt as rules are looked up.</p><p></p><p>2-with a single roll of the dice, have a chance to kill everything on the board with a toss of the carved polyhedrals. Many players have experienced a cleric in an undead heavy adventure get hot with their turn checks and run the table.</p><p></p><p>3-be a power that also frequently has no chance of effect.</p><p></p><p>4-Have flavor draining mechanics.</p><p></p><p>What can be done so finally Turn Undead is worthy of the iconic image of the truly holy man holding off a creature of pure evil throught strength of will and faith, if even only for a few seconds?</p><p></p><p>I would have turning not outright destroy undead or demons, but stun. limit the effect to a single creature, and make the turn mechanic be an opposed check.</p><p>I would also allow for level based advancement of Turn by folding in spells like Exorcisim, Detect Evil as turn powers....after all turning has evolved more into a manifestation of divine power with a multitude of options and effects.</p><p></p><p>I have always felt that spells like Bless would better fit thematically as Turn/Faith powers than as spells. This allows for an individual flavor to be tailored for the Turn Mechanic of different classes like Clerics vs Paladins.</p></blockquote><p></p>
[QUOTE="satori01, post: 5823821, member: 7859"] I am going to go on the record and say Turn Undead has always sucked. Be it the charts from 1E, to the god awful mechanic of 3E. In 4e it seemed an afterthought all together. Turning has always seemed well suited to: 1- bring the game to a halt as rules are looked up. 2-with a single roll of the dice, have a chance to kill everything on the board with a toss of the carved polyhedrals. Many players have experienced a cleric in an undead heavy adventure get hot with their turn checks and run the table. 3-be a power that also frequently has no chance of effect. 4-Have flavor draining mechanics. What can be done so finally Turn Undead is worthy of the iconic image of the truly holy man holding off a creature of pure evil throught strength of will and faith, if even only for a few seconds? I would have turning not outright destroy undead or demons, but stun. limit the effect to a single creature, and make the turn mechanic be an opposed check. I would also allow for level based advancement of Turn by folding in spells like Exorcisim, Detect Evil as turn powers....after all turning has evolved more into a manifestation of divine power with a multitude of options and effects. I have always felt that spells like Bless would better fit thematically as Turn/Faith powers than as spells. This allows for an individual flavor to be tailored for the Turn Mechanic of different classes like Clerics vs Paladins. [/QUOTE]
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Turning Undead...design philosophy
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