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General Tabletop Discussion
*Pathfinder & Starfinder
Turning Undead --- Different Takes?
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<blockquote data-quote="Telas" data-source="post: 2111910" data-attributes="member: 20934"><p>Ironically, I was working on my Rule 0 document when I saw this. So here's what I do:</p><p></p><p><strong>“Turn Undead” does Positive Energy damage or Negative Energy healing to Undead, instead of turning or rebuking them. </strong>Clerics and Paladins can affect all Undead in a 30' radius, and may attempt to Harm/Heal Undead a number of times a day equal to (3 + Charisma Modifier).</p><p></p><p>A character rolls 1d6 for every level of Cleric, or every two levels of Paladin, adding his Charisma bonus to the roll to determine how much Positive Energy damage is inflicted on the Undead. The Undead can make a Will Save for half damage. The save DC is 10 + Cleric's Level (or half Paladin Level) + Cleric's Charisma Modifier. The Undead apply their Turn Resistance to their saving throw, and subtract it from the total damage inflicted. </p><p></p><p>Undead failing their saving throw are considered to be Frightened, and will flee the Cleric, taking a –2 morale penalty to all their attack rolls, weapon damage rolls, and saving throws. Undead making their saving throw are not otherwise affected.</p><p></p><p>Evil Clerics heal the undead within their area of effect. No save is necessary to heal undead. A Neutral character Damages or Heals Undead based on their ability to cast Cure or Inflict spells.</p><p></p><p>An evil cleric can “ready an action” to Heal Undead when a good cleric makes a Turn attempt, just as a spellcaster can when casting a counter-spell. In the event of this happening, both attempts are handled simultaneously. The damage is calculated, the saving throws made, and then the healing is subtracted from the damage before it is applied to the Undead.</p><p></p><p>Telas</p></blockquote><p></p>
[QUOTE="Telas, post: 2111910, member: 20934"] Ironically, I was working on my Rule 0 document when I saw this. So here's what I do: [B]“Turn Undead” does Positive Energy damage or Negative Energy healing to Undead, instead of turning or rebuking them. [/B]Clerics and Paladins can affect all Undead in a 30' radius, and may attempt to Harm/Heal Undead a number of times a day equal to (3 + Charisma Modifier). A character rolls 1d6 for every level of Cleric, or every two levels of Paladin, adding his Charisma bonus to the roll to determine how much Positive Energy damage is inflicted on the Undead. The Undead can make a Will Save for half damage. The save DC is 10 + Cleric's Level (or half Paladin Level) + Cleric's Charisma Modifier. The Undead apply their Turn Resistance to their saving throw, and subtract it from the total damage inflicted. Undead failing their saving throw are considered to be Frightened, and will flee the Cleric, taking a –2 morale penalty to all their attack rolls, weapon damage rolls, and saving throws. Undead making their saving throw are not otherwise affected. Evil Clerics heal the undead within their area of effect. No save is necessary to heal undead. A Neutral character Damages or Heals Undead based on their ability to cast Cure or Inflict spells. An evil cleric can “ready an action” to Heal Undead when a good cleric makes a Turn attempt, just as a spellcaster can when casting a counter-spell. In the event of this happening, both attempts are handled simultaneously. The damage is calculated, the saving throws made, and then the healing is subtracted from the damage before it is applied to the Undead. Telas [/QUOTE]
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Turning Undead --- Different Takes?
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