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Turning undead - new system
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<blockquote data-quote="Nadaka" data-source="post: 3148525" data-attributes="member: 14651"><p>I think I would combine the CD version with a one additional option...</p><p>Command Undead: any cleric can command undead through the channeling of positive or negative energy (depending on his alignment). Any undead within 30ft of the caster make a will save with a DC = 10 + cleric level + cha mod. This is neither a good nor evil act, only the use that you make of it determines if it is good or evil.</p><p></p><p>*If they fail they will follow any one simple command for up to 1 minute; example: Flee!, Cower!, kill that guy, drag that goblin to me, etc. </p><p>*If they fail by 5 or more, they will follow any command that you give for 1 minute / cleric level.</p><p>*If they fail by 10 or more, they become permenantly dominated and count towards the limit of undead that you can control at any given time. Note that the total hit dice of undead under permenant control at any one time can not exceede the clerics level.</p><p></p><p>This allows a good cleric to force undead to flee or stop attacking if needed. While also allowing the evil cleric to control his hoard of the undead.</p><p></p><p>I might even switch the save vs damage to fortitude as it seems to make more sense than will IMO.</p></blockquote><p></p>
[QUOTE="Nadaka, post: 3148525, member: 14651"] I think I would combine the CD version with a one additional option... Command Undead: any cleric can command undead through the channeling of positive or negative energy (depending on his alignment). Any undead within 30ft of the caster make a will save with a DC = 10 + cleric level + cha mod. This is neither a good nor evil act, only the use that you make of it determines if it is good or evil. *If they fail they will follow any one simple command for up to 1 minute; example: Flee!, Cower!, kill that guy, drag that goblin to me, etc. *If they fail by 5 or more, they will follow any command that you give for 1 minute / cleric level. *If they fail by 10 or more, they become permenantly dominated and count towards the limit of undead that you can control at any given time. Note that the total hit dice of undead under permenant control at any one time can not exceede the clerics level. This allows a good cleric to force undead to flee or stop attacking if needed. While also allowing the evil cleric to control his hoard of the undead. I might even switch the save vs damage to fortitude as it seems to make more sense than will IMO. [/QUOTE]
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