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Turning Undead variant for comment
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<blockquote data-quote="Thondor" data-source="post: 3102450" data-attributes="member: 31955"><p>I really like the premises the shaken undead, - making it more gradual. I also like the potential stacking of turning attempts. ( I'm going to admit right here that at the moment I really can't remeber how turning generally works very well)</p><p></p><p>But doesn't a skeleton have 1 HD and no turn resistance therefore VM = 1 ? The lowest a 1st level cleric can role (assuming no cha bonus/penalty) is 3, highest 9. A first level cleric could potentialy frighten 9 skeletons with one turn attempt.</p><p></p><p>i'm not sure how to fix this. You could add 10 to every VM . It would be easy to render equal level undead shaken, but it would require multiple attemps to frighten or destroy them. but that makes turning a little weak (I think, I'm not really sure what the normal success rate for turning is,). Adding 5 might be more appropriate or even 4.</p><p></p><p> The Rebuking is - Turning is + and they cancel each other is really cool. Make for some interesting Clerical Fights with evil cleric backed undead. If an evil caster has gained control of an undead by rebuking it - does he lose control of of it when Rebuke damage hits 0, that is to say VM is at max? (from a good cleric turning it)</p><p>What if two evil clerics are fighting over control of an undead?</p><p></p><p>Finally I would suggest having undead regain VM at a rate similar to resting characters. So every 8 hours (no matter how vigourously "physical" a undead has been) an undead regains 1 VM per HD. This also solves the problem of how long rebuked undead stays under the evil clerics control - the only question is when does he lose control of it? At full VM?</p><p></p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Thondor, post: 3102450, member: 31955"] I really like the premises the shaken undead, - making it more gradual. I also like the potential stacking of turning attempts. ( I'm going to admit right here that at the moment I really can't remeber how turning generally works very well) But doesn't a skeleton have 1 HD and no turn resistance therefore VM = 1 ? The lowest a 1st level cleric can role (assuming no cha bonus/penalty) is 3, highest 9. A first level cleric could potentialy frighten 9 skeletons with one turn attempt. i'm not sure how to fix this. You could add 10 to every VM . It would be easy to render equal level undead shaken, but it would require multiple attemps to frighten or destroy them. but that makes turning a little weak (I think, I'm not really sure what the normal success rate for turning is,). Adding 5 might be more appropriate or even 4. The Rebuking is - Turning is + and they cancel each other is really cool. Make for some interesting Clerical Fights with evil cleric backed undead. If an evil caster has gained control of an undead by rebuking it - does he lose control of of it when Rebuke damage hits 0, that is to say VM is at max? (from a good cleric turning it) What if two evil clerics are fighting over control of an undead? Finally I would suggest having undead regain VM at a rate similar to resting characters. So every 8 hours (no matter how vigourously "physical" a undead has been) an undead regains 1 VM per HD. This also solves the problem of how long rebuked undead stays under the evil clerics control - the only question is when does he lose control of it? At full VM? Just some thoughts. [/QUOTE]
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Turning Undead variant for comment
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