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Turning Undead variant for comment
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<blockquote data-quote="jeffh" data-source="post: 3103409" data-attributes="member: 2642"><p>That's no worse than under the normal rules. In fact it's toned down a bit (2d4 rather than 2d6). If you think turning at very low levels is overpowered under the normal rules, it's possible you're correct (one of the things I'm trying to fix is the way it goes from very powerful to nearly useless as levels go by), I'm just saying my suggestion isn't much worse. (It is more reliable because I ditched the preliminary Cha check, but that won't fail <em>that</em> often against equal levels. And under my scheme the skeletons each individually get a save, so you're unlikely to get all of them if you only assign 1 damage to each.) </p><p></p><p>As soon as an Undead creature's rebuking damage is less than 2xVM, it no longer meets the condition for being controlled. So control would often only last a minute or so barring further turning attempts (to pile on more turning damage). This may be a problem; I would rather evil clerics were a bit scarier than that.</p><p></p><p>I hadn't thought of the scenario with two evil clerics fighting for control. I'm not sure what to do about that.</p></blockquote><p></p>
[QUOTE="jeffh, post: 3103409, member: 2642"] That's no worse than under the normal rules. In fact it's toned down a bit (2d4 rather than 2d6). If you think turning at very low levels is overpowered under the normal rules, it's possible you're correct (one of the things I'm trying to fix is the way it goes from very powerful to nearly useless as levels go by), I'm just saying my suggestion isn't much worse. (It is more reliable because I ditched the preliminary Cha check, but that won't fail [I]that[/I] often against equal levels. And under my scheme the skeletons each individually get a save, so you're unlikely to get all of them if you only assign 1 damage to each.) As soon as an Undead creature's rebuking damage is less than 2xVM, it no longer meets the condition for being controlled. So control would often only last a minute or so barring further turning attempts (to pile on more turning damage). This may be a problem; I would rather evil clerics were a bit scarier than that. I hadn't thought of the scenario with two evil clerics fighting for control. I'm not sure what to do about that. [/QUOTE]
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Turning Undead variant for comment
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