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Turning Undead variant
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<blockquote data-quote="Grayhawk" data-source="post: 1802420" data-attributes="member: 11288"><p>Since before UA came out, some of us was discussing how to make the Turn Undead mechanic more d20-like. Some wanted it to be a Will save made by the undead vs a DC set by the turner, others (including me) wanted it to be a check of d20 +Cleric level +Cha modifier vs a DC set by the undead.</p><p></p><p>I crunched the numbers for some time, never quite getting the result I was looking for (should the turn DC be based on the undead's HD or Will save?, etc).</p><p></p><p>Now that UA has given us a mechanic (d20 +Cleric level +Cha modifier vs a DC of 10 +undead's HD +undead's Cha modifier +turn resistance), I'll settle for that, but I would still like to tinker with the turning results.</p><p></p><p>One of my main reasons for house ruling turning is to make it simpler in play.</p><p></p><p>As such, I won't include UA's turning results, that differ depending on how much you beat the DC and which adds complexity by given the turner a choice of actually turning the undead or merely halting it in place (or concentrate to halt in place, if succeeding by less than 5 on the turning check).</p><p></p><p>The standard results of Unaffected, Turned or Destroyed seem adequate to me.</p><p></p><p>To further simplify, instead of giving an arbitrary max on possible HD turned, how about letting the turner roll once for each type of undead, starting with the weakest, and continuing up through the ranks as long as he succeeds his check?</p><p></p><p>With no max on HD turned, this has the possibility of being very powerful, so some restrictions may be in order. What if turning was restricted to a 30 feet range and/or was a full round action?</p><p></p><p>Also, I'm thinking about letting turning be limited to 3 times per day, regardless of Cha modifier (it always annoyed me that a Paladin usually had more turn attempts in a day than a cleric). <span style="font-size: 9px">Please note, this variant is for a system without divine feats, so an excess of turning attempts are not needed to fuel such.</span> The improved Turning feat could grant 2 more attempts per day.</p><p></p><p>I'd keep the rule about letting a succesful turn check destroy those turned if they have half or less HD than the turner. Also, I'd introduce a limit to what maximum HD creature a cleric can turn, being twice his level.</p><p></p><p>(Btw, I'm not sure if this was an oversight in UA, but letting the turn DC be based in part on an undead's Cha modifier makes skeletons and zombies very easy to turn with their Cha score of 1. For my variant, I'll change the formula to be '10 +undead's HD +undead's Cha modifier (if positive) +turn resistance'.)</p><p></p><p>Example of this variant in play:</p><p></p><p>A 5th level Cleric with a Cha of 12 have the following undead within his 30 feet range: </p><p></p><p>4 human Zombies. These have a turn DC of 12. The Cleric needs to roll a 6 to succeed, if he does they are destroyed and he may keep rolling to turn the</p><p></p><p>2 Ghouls. These have a turn DC of 15. The Cleric needs to roll a 9 to succeed, if he does they are destroyed and he may keep rolling to turn the</p><p></p><p>Ghast. It has turn DC of 19. The Cleric needs to roll a 13 to succeed, if he makes it he may keep rolling to turn the</p><p></p><p>Spectre. It has turn DC of 21. The Cleric needs to roll a 15 to succeed, if he makes it he may <em>not</em> keep rolling to turn the</p><p></p><p>Minotaur Zombie, which (with its 12 HD) is out of his turning range.</p><p></p><p></p><p>Do you think this mechanic would work?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1802420, member: 11288"] Since before UA came out, some of us was discussing how to make the Turn Undead mechanic more d20-like. Some wanted it to be a Will save made by the undead vs a DC set by the turner, others (including me) wanted it to be a check of d20 +Cleric level +Cha modifier vs a DC set by the undead. I crunched the numbers for some time, never quite getting the result I was looking for (should the turn DC be based on the undead's HD or Will save?, etc). Now that UA has given us a mechanic (d20 +Cleric level +Cha modifier vs a DC of 10 +undead's HD +undead's Cha modifier +turn resistance), I'll settle for that, but I would still like to tinker with the turning results. One of my main reasons for house ruling turning is to make it simpler in play. As such, I won't include UA's turning results, that differ depending on how much you beat the DC and which adds complexity by given the turner a choice of actually turning the undead or merely halting it in place (or concentrate to halt in place, if succeeding by less than 5 on the turning check). The standard results of Unaffected, Turned or Destroyed seem adequate to me. To further simplify, instead of giving an arbitrary max on possible HD turned, how about letting the turner roll once for each type of undead, starting with the weakest, and continuing up through the ranks as long as he succeeds his check? With no max on HD turned, this has the possibility of being very powerful, so some restrictions may be in order. What if turning was restricted to a 30 feet range and/or was a full round action? Also, I'm thinking about letting turning be limited to 3 times per day, regardless of Cha modifier (it always annoyed me that a Paladin usually had more turn attempts in a day than a cleric). [SIZE=1]Please note, this variant is for a system without divine feats, so an excess of turning attempts are not needed to fuel such.[/SIZE] The improved Turning feat could grant 2 more attempts per day. I'd keep the rule about letting a succesful turn check destroy those turned if they have half or less HD than the turner. Also, I'd introduce a limit to what maximum HD creature a cleric can turn, being twice his level. (Btw, I'm not sure if this was an oversight in UA, but letting the turn DC be based in part on an undead's Cha modifier makes skeletons and zombies very easy to turn with their Cha score of 1. For my variant, I'll change the formula to be '10 +undead's HD +undead's Cha modifier (if positive) +turn resistance'.) Example of this variant in play: A 5th level Cleric with a Cha of 12 have the following undead within his 30 feet range: 4 human Zombies. These have a turn DC of 12. The Cleric needs to roll a 6 to succeed, if he does they are destroyed and he may keep rolling to turn the 2 Ghouls. These have a turn DC of 15. The Cleric needs to roll a 9 to succeed, if he does they are destroyed and he may keep rolling to turn the Ghast. It has turn DC of 19. The Cleric needs to roll a 13 to succeed, if he makes it he may keep rolling to turn the Spectre. It has turn DC of 21. The Cleric needs to roll a 15 to succeed, if he makes it he may [i]not[/i] keep rolling to turn the Minotaur Zombie, which (with its 12 HD) is out of his turning range. Do you think this mechanic would work? [/QUOTE]
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