Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Turning Undead variant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grayhawk" data-source="post: 1803285" data-attributes="member: 11288"><p>jerichothebard, thanks for running those calculations. Without Excel I can't check it out, though. If you come up with a more fitting result of a turning than the undead fleeing, let me know!</p><p></p><p>Mouseferatu, thanks for looking this over</p><p></p><p>I both agree and disagree with this. While my proposed mechanic may seem somewhat complicated at first read through, I'm pretty confident it would be pretty simple in play. Of course, it would be a good idea to figure out the various undead's turn DC before hand (like suggested in UA). </p><p></p><p>Now, I'll grant that this mechanic has a <em>possibility</em> of requiring more rolls than the core turning does, but how often are your undead opponents comprised of more than 2 or 3 different types?</p><p></p><p>You may even have big undead battles with many different undead types, but how many of these will be cramping together in the 30 feet radius I've reduced the turning range to?</p><p></p><p>Compared to the (to me) clunky and unintuitive turning of the core rules, with it's table to have to look up every time, my way will propably see turning checks resolved <em>faster</em>.</p><p></p><p>Besides, I feel that a turning check that smacks more of an attack roll will be much more satisfying to the Cleric's player, than the arbitrary check he currently makes.</p><p></p><p>And since each turning check not only dictates whether that particular undead type is turned but also dictates whether the Cleric may continue rolling for the tougher undead within range, I can see a lot of tension riding on these rolls. And as such, I don't mind a couple of them per turning attempt.</p><p></p><p>And since the number of turnings per day have been reduced to 3, it'll even happen less often.</p><p></p><p>This would obviously eliminate a roll, but as I much prefer a 'd20 +level +Cha vs a set DC' kind of mechanic, it's not for me. Besides, you'd still need to look up that table to get your result.</p><p></p><p>I agree. This is why I included the part about you not being able to turn any single undead with more HD than twice your level (remember to add an undead's turn resistance when making this comparison).</p><p></p><p>Obviously, this needs playtesting. Both to see if it indeed makes turning smoother and more interesting to the player (as I believe it will), but also to see if it is balanced.</p><p></p><p>Here's a couple of balance issues that I would like some thoughts on:</p><p></p><p>Does the 'max HD of a single undead turned = twice Cleric's level' scale too fast? Should it be capped at Cleric's level +4 or maybe Cleric's level +Wis modifier?</p><p></p><p>Is the boost in turning power balanced by the fewer attempts per day and the shorter range? Should the range be a cone instead of a burst, to limit the effect?</p><p></p><p>Should turning be a full round action?</p><p></p><p>Basically, which of these would you impliment to make this variant a balanced one?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1803285, member: 11288"] jerichothebard, thanks for running those calculations. Without Excel I can't check it out, though. If you come up with a more fitting result of a turning than the undead fleeing, let me know! Mouseferatu, thanks for looking this over I both agree and disagree with this. While my proposed mechanic may seem somewhat complicated at first read through, I'm pretty confident it would be pretty simple in play. Of course, it would be a good idea to figure out the various undead's turn DC before hand (like suggested in UA). Now, I'll grant that this mechanic has a [i]possibility[/i] of requiring more rolls than the core turning does, but how often are your undead opponents comprised of more than 2 or 3 different types? You may even have big undead battles with many different undead types, but how many of these will be cramping together in the 30 feet radius I've reduced the turning range to? Compared to the (to me) clunky and unintuitive turning of the core rules, with it's table to have to look up every time, my way will propably see turning checks resolved [i]faster[/i]. Besides, I feel that a turning check that smacks more of an attack roll will be much more satisfying to the Cleric's player, than the arbitrary check he currently makes. And since each turning check not only dictates whether that particular undead type is turned but also dictates whether the Cleric may continue rolling for the tougher undead within range, I can see a lot of tension riding on these rolls. And as such, I don't mind a couple of them per turning attempt. And since the number of turnings per day have been reduced to 3, it'll even happen less often. This would obviously eliminate a roll, but as I much prefer a 'd20 +level +Cha vs a set DC' kind of mechanic, it's not for me. Besides, you'd still need to look up that table to get your result. I agree. This is why I included the part about you not being able to turn any single undead with more HD than twice your level (remember to add an undead's turn resistance when making this comparison). Obviously, this needs playtesting. Both to see if it indeed makes turning smoother and more interesting to the player (as I believe it will), but also to see if it is balanced. Here's a couple of balance issues that I would like some thoughts on: Does the 'max HD of a single undead turned = twice Cleric's level' scale too fast? Should it be capped at Cleric's level +4 or maybe Cleric's level +Wis modifier? Is the boost in turning power balanced by the fewer attempts per day and the shorter range? Should the range be a cone instead of a burst, to limit the effect? Should turning be a full round action? Basically, which of these would you impliment to make this variant a balanced one? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Turning Undead variant
Top