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Turning Undead variant
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<blockquote data-quote="Grayhawk" data-source="post: 1803368" data-attributes="member: 11288"><p>My reason for <em>not</em> having the max HD of a single undead be this limited from the get-go, was that certain undead with high HD have incomparable low CR's, making the inability to turn them due to HD kind of strange. I was hoping that the turn DC of those undead with high HD and comparable CR's would be enough to lessen the risk of them being turned be a Cleric of a significant lower level.</p><p></p><p>Same here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Complete Divine already have a mechanic for this (basically, a Cleric's turning does 1d6 damage per level, half to those undead that make a Will save vs a DC set by the Cleric). For those inclined, the mechanic could propably be changed to have a standard turn effect instead.</p><p></p><p>But, as you say, this is not what I'm looking for. For one thing, I don't feel it would be simpler for the DM to roll saving throws for all undead within a turning checks area of effect, compared to the fewer rolls made by the Cleric's player (one per type as opposed to one save per individual). Plus, if the Cleric botches his roll for the weakest type, all rolling stops. If the turning check required the undead to save, the DM would have to keep rolling for them all.</p><p></p><p>Also, this makes the turning too much like a spell effect, where I want it to be something that requires an attack like roll on the Cleric player's behalf, as that puts the power in his (the player's) hands, making the game more interesting, IMO.</p><p></p><p>Edit: Btw, don't forget to check out my <a href="http://www.enworld.org/forums/showthread.php?t=103691" target="_blank">Turning Variant for Paladins</a> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1803368, member: 11288"] My reason for [i]not[/i] having the max HD of a single undead be this limited from the get-go, was that certain undead with high HD have incomparable low CR's, making the inability to turn them due to HD kind of strange. I was hoping that the turn DC of those undead with high HD and comparable CR's would be enough to lessen the risk of them being turned be a Cleric of a significant lower level. Same here :) Complete Divine already have a mechanic for this (basically, a Cleric's turning does 1d6 damage per level, half to those undead that make a Will save vs a DC set by the Cleric). For those inclined, the mechanic could propably be changed to have a standard turn effect instead. But, as you say, this is not what I'm looking for. For one thing, I don't feel it would be simpler for the DM to roll saving throws for all undead within a turning checks area of effect, compared to the fewer rolls made by the Cleric's player (one per type as opposed to one save per individual). Plus, if the Cleric botches his roll for the weakest type, all rolling stops. If the turning check required the undead to save, the DM would have to keep rolling for them all. Also, this makes the turning too much like a spell effect, where I want it to be something that requires an attack like roll on the Cleric player's behalf, as that puts the power in his (the player's) hands, making the game more interesting, IMO. Edit: Btw, don't forget to check out my [url=http://www.enworld.org/forums/showthread.php?t=103691]Turning Variant for Paladins[/url] :) [/QUOTE]
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