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Turning Undead variant
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<blockquote data-quote="jerichothebard" data-source="post: 1820678" data-attributes="member: 4705"><p>Here's what I think…</p><p></p><p>duration: concentration, up to 1 round/(effective cleric) level - see below</p><p></p><p>radius: I'm thinking about reducing it from 60' to 30', with the availability of a feat to increase it (sort of like metamagic - maybe costing two turning attempts)</p><p></p><p>attacking: I think maintaining the turn should be like concentrating to maintain a spell.</p><p></p><p></p><p>effects:</p><p>Will save DC (10+effective cleric level+CHA bonus+whatever other bonuses) Negates.</p><p></p><p>Turn resistance applies to this Will save as resistance bonus. </p><p></p><p>Undead who fail are knocked prone and must get up on their turn and flee <em>the radius of effect</em>. They may not attempt to re-enter the area as long as the effect remains. </p><p></p><p>Additionally, undead who critically fail (by more than five) take 1d6 holy damage/2 effective cleric level. I think I will cap this at 5d6(?)</p><p></p><p>Undead attempting to enter the area of effect must succeed at the same Will save or be prevented from entering. Undead forced into the area (picked up and thrown by a hearty fighter type, for example) suffer the same effects as the undead initially in the area.</p><p></p><p>Undead prevented from leaving the area begin to take damage on the second round of "exposure".</p><p></p><p>Greater turning:</p><p>As turning, except as follows:</p><p>undead in the radius must succeed at a will save, or be destroyed. Undead who make their save take 1d6 holy damage/effective cleric level/round while within the area of effect, no damage cap (or maybe 10d6?).</p><p></p><p></p><p></p><p>Bolstering Undead:</p><p>gives undead a turn resistance of +1/effective cleric level, and 1d6 temporary hitpoints/2 cleric levels. 30' radius</p><p></p><p></p><p>Note that these are draft rules I just came up with; no playtesting yet. I will let you know next week if I get the chance to test them.</p><p></p><p></p><p>jtb</p><p></p><p>ps - attached is a pdf print of the spreadsheet I did comparing the two methods of rolling for undead. Hope it's clear.</p></blockquote><p></p>
[QUOTE="jerichothebard, post: 1820678, member: 4705"] Here's what I think… duration: concentration, up to 1 round/(effective cleric) level - see below radius: I'm thinking about reducing it from 60' to 30', with the availability of a feat to increase it (sort of like metamagic - maybe costing two turning attempts) attacking: I think maintaining the turn should be like concentrating to maintain a spell. effects: Will save DC (10+effective cleric level+CHA bonus+whatever other bonuses) Negates. Turn resistance applies to this Will save as resistance bonus. Undead who fail are knocked prone and must get up on their turn and flee [I]the radius of effect[/I]. They may not attempt to re-enter the area as long as the effect remains. Additionally, undead who critically fail (by more than five) take 1d6 holy damage/2 effective cleric level. I think I will cap this at 5d6(?) Undead attempting to enter the area of effect must succeed at the same Will save or be prevented from entering. Undead forced into the area (picked up and thrown by a hearty fighter type, for example) suffer the same effects as the undead initially in the area. Undead prevented from leaving the area begin to take damage on the second round of "exposure". Greater turning: As turning, except as follows: undead in the radius must succeed at a will save, or be destroyed. Undead who make their save take 1d6 holy damage/effective cleric level/round while within the area of effect, no damage cap (or maybe 10d6?). Bolstering Undead: gives undead a turn resistance of +1/effective cleric level, and 1d6 temporary hitpoints/2 cleric levels. 30' radius Note that these are draft rules I just came up with; no playtesting yet. I will let you know next week if I get the chance to test them. jtb ps - attached is a pdf print of the spreadsheet I did comparing the two methods of rolling for undead. Hope it's clear. [/QUOTE]
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