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<blockquote data-quote="Grayhawk" data-source="post: 1851322" data-attributes="member: 11288"><p>The undead don't have a 'roll', they have a set DC set by the formula mentioned above. It hasn't been playtested, but let me run some examples and please tell me what you think:</p><p></p><p>These assume a cleric with a cha of 14. I'll list the level required for the cleric to be able to turn the undead, as well as the roll required <em>at that level</em>. At each increasing level, he'll need 1 less on his roll to turn that particular type of undead.</p><p></p><p>Human Warrior Skeleton (CR 1): Cleric must be 1st level to turn. Requires a roll of 8.</p><p></p><p>Ghoul (CR 1): Cleric must be 2nd level to turn. Requires a roll of 11.</p><p></p><p>Bugbear Zombie (CR 2): Cleric must be 3rd level to turn. Requires a roll of 11.</p><p></p><p>Wight (CR 3): Cleric must be 2nd level to turn. Requires a roll of 12.</p><p></p><p>Shadow (CR 3): Cleric must be 3rd level to turn. Requires a roll of 11.</p><p></p><p>Ghast (CR 3): Cleric must be 3rd level to turn. Requires a roll of 14.</p><p></p><p>Allip (CR 3): Cleric must be 3rd level to turn. Requires a roll of 15.</p><p></p><p>Vampire Spawn (CR 4): Cleric must be 3rd level to turn. Requires a roll of 13.</p><p></p><p>Chimera Skeleton (CR 4): Cleric must be 5th level to turn. Requires a roll of 12.</p><p></p><p>Wraith (CR 5): Cleric must be 4th level to turn. Requires a roll of 13.</p><p></p><p>Mummy (CR 5): Cleric must be 4th level to turn. Requires a roll of 14.</p><p></p><p>MM's Sample Ghost (CR 7): Cleric must be 5th level to turn. Requires a roll of 13.</p><p></p><p>Spectre (CR 7): Cleric must be 5th level to turn. Requires a roll of 14.</p><p></p><p>Greater Shadow (CR 8): Cleric must be 6th level to turn. Requires a roll of 15.</p><p></p><p>MM's Sample Lich (CR 13): Cleric must be 8th level to turn. Requires a roll of 16.</p><p></p><p>It seems that the cleric has about a 50% chance of turning an undead of about equal powerlevel, which was my goal (as well as how it was in earlier editions). For instance, while the cha 14 cleric can turn the sample lich on a roll of 16 at 8th level, he'll have to be 13th level (comparable to the lich's CR 13) to turn it on a roll of 11, or 50% of the time. Obviously, the numbers don't always add up as well as this, but I feel it's close enough.</p><p></p><p>What this system <em>doesn't</em> give you, is the slim chance of you turning something way out of your league on an extremely high roll. IMO, this can just as well be seen as a feature as it can be seen as a flaw.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1851322, member: 11288"] The undead don't have a 'roll', they have a set DC set by the formula mentioned above. It hasn't been playtested, but let me run some examples and please tell me what you think: These assume a cleric with a cha of 14. I'll list the level required for the cleric to be able to turn the undead, as well as the roll required [i]at that level[/i]. At each increasing level, he'll need 1 less on his roll to turn that particular type of undead. Human Warrior Skeleton (CR 1): Cleric must be 1st level to turn. Requires a roll of 8. Ghoul (CR 1): Cleric must be 2nd level to turn. Requires a roll of 11. Bugbear Zombie (CR 2): Cleric must be 3rd level to turn. Requires a roll of 11. Wight (CR 3): Cleric must be 2nd level to turn. Requires a roll of 12. Shadow (CR 3): Cleric must be 3rd level to turn. Requires a roll of 11. Ghast (CR 3): Cleric must be 3rd level to turn. Requires a roll of 14. Allip (CR 3): Cleric must be 3rd level to turn. Requires a roll of 15. Vampire Spawn (CR 4): Cleric must be 3rd level to turn. Requires a roll of 13. Chimera Skeleton (CR 4): Cleric must be 5th level to turn. Requires a roll of 12. Wraith (CR 5): Cleric must be 4th level to turn. Requires a roll of 13. Mummy (CR 5): Cleric must be 4th level to turn. Requires a roll of 14. MM's Sample Ghost (CR 7): Cleric must be 5th level to turn. Requires a roll of 13. Spectre (CR 7): Cleric must be 5th level to turn. Requires a roll of 14. Greater Shadow (CR 8): Cleric must be 6th level to turn. Requires a roll of 15. MM's Sample Lich (CR 13): Cleric must be 8th level to turn. Requires a roll of 16. It seems that the cleric has about a 50% chance of turning an undead of about equal powerlevel, which was my goal (as well as how it was in earlier editions). For instance, while the cha 14 cleric can turn the sample lich on a roll of 16 at 8th level, he'll have to be 13th level (comparable to the lich's CR 13) to turn it on a roll of 11, or 50% of the time. Obviously, the numbers don't always add up as well as this, but I feel it's close enough. What this system [i]doesn't[/i] give you, is the slim chance of you turning something way out of your league on an extremely high roll. IMO, this can just as well be seen as a feature as it can be seen as a flaw. Comments? [/QUOTE]
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