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Turning Variant
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<blockquote data-quote="Grazzt" data-source="post: 2439889" data-attributes="member: 7"><p>Turning definitely needs to be "fixed" if for no other reason than it doesnt follow the standard d20 method of doing just about everything (1d20 + some mods vs DC xx). I use a damage-dealing variant in my campaign (that me and a few guys on the NG boards came up with). Works better than the "save or die" method of turning as it currently stands. (Ok, its not really save or die, but still...)</p><p></p><p>Hell, even the guy that wrote the PHB (Jonathan Tweet) doesnt (or didnt) use the PHB method of turning undead.</p><p></p><p>From his site: "Cleric turning, for example, doesn't respect hit points, and it's such a problem that I don't use the standard system any more. For one thing, the turning system is so swingy that it's impossible to balance undead encounters. For an undead encounter to be relevant to a party with a cleric, it has to be so powerful that it's devastating to a party without a cleric. But even if turning were scaled back, it would still have the problem that it keys off Hit Dice instead of hit points."</p><p></p><p><a href="http://www.jonathantweet.com/jotgamehitpoints.html" target="_blank">http://www.jonathantweet.com/jotgamehitpoints.html</a></p></blockquote><p></p>
[QUOTE="Grazzt, post: 2439889, member: 7"] Turning definitely needs to be "fixed" if for no other reason than it doesnt follow the standard d20 method of doing just about everything (1d20 + some mods vs DC xx). I use a damage-dealing variant in my campaign (that me and a few guys on the NG boards came up with). Works better than the "save or die" method of turning as it currently stands. (Ok, its not really save or die, but still...) Hell, even the guy that wrote the PHB (Jonathan Tweet) doesnt (or didnt) use the PHB method of turning undead. From his site: "Cleric turning, for example, doesn't respect hit points, and it's such a problem that I don't use the standard system any more. For one thing, the turning system is so swingy that it's impossible to balance undead encounters. For an undead encounter to be relevant to a party with a cleric, it has to be so powerful that it's devastating to a party without a cleric. But even if turning were scaled back, it would still have the problem that it keys off Hit Dice instead of hit points." [url]http://www.jonathantweet.com/jotgamehitpoints.html[/url] [/QUOTE]
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