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General Tabletop Discussion
*Pathfinder & Starfinder
Turns and Rounds - relooking at exploration
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<blockquote data-quote="tlantl" data-source="post: 5868360" data-attributes="member: 55225"><p>I think that tracking time and resources is valuable to the game. I like to use training times research and healing over time in my campaigns. </p><p></p><p>I encourage players to hire henchmen and hirelings and to play them when their primary character is otherwise occupied. </p><p></p><p>Sometimes the group will want to keep playing while a character has to sit out an adventure or two. Tracking time is very important in these situations. </p><p></p><p>Should something like this exist in the game? Sure, but it really doesn't need to be in the DMG unless the game relies on these rules. I don't see it happening since the vast majority of players and DM's will likely ignore them to focus on the combat and striving to complete there ideal characters in record time.</p><p></p><p>I remember a play test outline where a dm mentioned having the party spend a week healing. Oh gods the shouting and reviling of the rules because of it. How barbarically archaic of them.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tlantl, post: 5868360, member: 55225"] I think that tracking time and resources is valuable to the game. I like to use training times research and healing over time in my campaigns. I encourage players to hire henchmen and hirelings and to play them when their primary character is otherwise occupied. Sometimes the group will want to keep playing while a character has to sit out an adventure or two. Tracking time is very important in these situations. Should something like this exist in the game? Sure, but it really doesn't need to be in the DMG unless the game relies on these rules. I don't see it happening since the vast majority of players and DM's will likely ignore them to focus on the combat and striving to complete there ideal characters in record time. I remember a play test outline where a dm mentioned having the party spend a week healing. Oh gods the shouting and reviling of the rules because of it. How barbarically archaic of them.:D [/QUOTE]
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Turns and Rounds - relooking at exploration
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