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General Tabletop Discussion
*Pathfinder & Starfinder
Turns and Rounds - relooking at exploration
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<blockquote data-quote="steeldragons" data-source="post: 5869270" data-attributes="member: 92511"><p>Just thinkin'/typin' out loud here, keeping in mind some classic elements, the 3 columns of the new D&D, and some other things people have mentioned so far in the thread...</p><p></p><p>COMBAT</p><p>Round = 1 minute</p><p>1 Round = 3 MELEE Rounds</p><p>1 Melee Round = 20 seconds </p><p>(Spellcasting times would be described in MRs if they- or your game- bring back casting times. 1MR per spell level would seem to suffice. Any unused MRs in the Combat Round can be used for movement or whatever else, but a caster may not cast a spell in the MR immediately following the casting. i.e. in theory, a mage could cast 2 1st level spells in a single Combat Round on the 1st and 3rd MRs. Obviously, casting a 2nd or higher level spell does not allow enough time to cast again until the following Round...</p><p></p><p>But I digress...) </p><p></p><p>EXPLORATION: </p><p>Turn = 10 minutes</p><p>1 Turn = 10 Rounds</p><p>Searches, skill use, etc...."explorer-ish non-combat stuff" is measured in Turns. "Taking 10" or "Taking 20" is literally translated as spending 1 or 2 turns on an activity.</p><p></p><p>SOCIAL:</p><p>Hour = (guess!) 60 minutes</p><p>1 Hour = 6 Turns (iow 3 skills/activities of "taking 20")</p><p>Social interactions, royal audiences, sharing drinks at the tavern, gathering information, visiting, attending or entertaining guests, reading body language, etc. requires time...even if you are only speaking to someone for a few minutes (going to a meeting, setting up the scenario, opening the conversation, getting access to the person you're actually trying to speak with, etc.), the "Social" time frame is by the Hour.</p><p></p><p>...which breaks down to Turns (10 minute increments)...which breaks down to Rounds (1 minute increments).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5869270, member: 92511"] Just thinkin'/typin' out loud here, keeping in mind some classic elements, the 3 columns of the new D&D, and some other things people have mentioned so far in the thread... COMBAT Round = 1 minute 1 Round = 3 MELEE Rounds 1 Melee Round = 20 seconds (Spellcasting times would be described in MRs if they- or your game- bring back casting times. 1MR per spell level would seem to suffice. Any unused MRs in the Combat Round can be used for movement or whatever else, but a caster may not cast a spell in the MR immediately following the casting. i.e. in theory, a mage could cast 2 1st level spells in a single Combat Round on the 1st and 3rd MRs. Obviously, casting a 2nd or higher level spell does not allow enough time to cast again until the following Round... But I digress...) EXPLORATION: Turn = 10 minutes 1 Turn = 10 Rounds Searches, skill use, etc...."explorer-ish non-combat stuff" is measured in Turns. "Taking 10" or "Taking 20" is literally translated as spending 1 or 2 turns on an activity. SOCIAL: Hour = (guess!) 60 minutes 1 Hour = 6 Turns (iow 3 skills/activities of "taking 20") Social interactions, royal audiences, sharing drinks at the tavern, gathering information, visiting, attending or entertaining guests, reading body language, etc. requires time...even if you are only speaking to someone for a few minutes (going to a meeting, setting up the scenario, opening the conversation, getting access to the person you're actually trying to speak with, etc.), the "Social" time frame is by the Hour. ...which breaks down to Turns (10 minute increments)...which breaks down to Rounds (1 minute increments). [/QUOTE]
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Turns and Rounds - relooking at exploration
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