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*Pathfinder & Starfinder
Turns and Rounds - relooking at exploration
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<blockquote data-quote="howandwhy99" data-source="post: 5875389" data-attributes="member: 3192"><p>For the Squares deal, I treat them like hexes. For the most part they are for tracking movement indoors (hexes outdoors). Are the Players telling me how long or far they are moving down a corridor? Sort of, yeah, but it usually isn't in precise feet or something. They are more descriptive saying "to the corner, but not around as I listen around it being as close as possible"</p><p></p><p>The players do not need to refer to moving in "squares" (or "hexes"). They say what they want to say and I measure on the map behind the screen. Squares and hexes help me do this quickly A LOT. No kidding. It really speeds up my end. </p><p></p><p>What about battlemat play? That's really mostly for spatial configuration for the players. Their marching order or combat positioning is clearly laid out in front of them for easy reference. It helps for pointing lots of other details out too, like "the titan can reach out 2 squares from where he is" and the players know that's up to 20 feet.</p><p></p><p>The Players can move a fraction of a square. They can stop on a line or an grid intersection. I have rules for that. They can even bunch up in a square or group of squares, be flat against a surface, or be airborne too. </p><p></p><p>Like I said before, stuff like this is supposed to aid a DM, not limit him or her or, especially, the players in what they decide to do. If 5E has rules like these, I might just use them. But it isn't something I'd expect they make mandatory.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5875389, member: 3192"] For the Squares deal, I treat them like hexes. For the most part they are for tracking movement indoors (hexes outdoors). Are the Players telling me how long or far they are moving down a corridor? Sort of, yeah, but it usually isn't in precise feet or something. They are more descriptive saying "to the corner, but not around as I listen around it being as close as possible" The players do not need to refer to moving in "squares" (or "hexes"). They say what they want to say and I measure on the map behind the screen. Squares and hexes help me do this quickly A LOT. No kidding. It really speeds up my end. What about battlemat play? That's really mostly for spatial configuration for the players. Their marching order or combat positioning is clearly laid out in front of them for easy reference. It helps for pointing lots of other details out too, like "the titan can reach out 2 squares from where he is" and the players know that's up to 20 feet. The Players can move a fraction of a square. They can stop on a line or an grid intersection. I have rules for that. They can even bunch up in a square or group of squares, be flat against a surface, or be airborne too. Like I said before, stuff like this is supposed to aid a DM, not limit him or her or, especially, the players in what they decide to do. If 5E has rules like these, I might just use them. But it isn't something I'd expect they make mandatory. [/QUOTE]
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Turns and Rounds - relooking at exploration
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