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<blockquote data-quote="Lendro_Furioso" data-source="post: 4533201" data-attributes="member: 79242"><p>Ok, so here we go... I think I will make the entry point the mouth/nose area, where limited air will exist (turtles do not breathe underwater, but can hold their breath for long periods of time...). The obvious path will be down the trachea, to lungs or stomach... I think the stomach makes a more interesting choice, what with acid, parasytes and such. The way will be very rough going, with sharp inclines, obstacles and mucus... Also, "passageways" will at times contract, making the whole trip a hazard. I think I will also add some magical protection, as well as a magic mouth from the fiend which "delivered" this, to keep the party going.</p><p> </p><p>The artifact should be near the heart, I feel (added symbolism, etc). To get there, I'm thinking a little trip in an artery. It should be a rough ride, since those contract, etc to make the blood flow. Also, the ecology of the beast itself would likely have grown around the artifact (in an attempt to expell a foreign object), so it could in fact be embebbed into the nervous tissue...</p><p> </p><p>As for my villain, I must find an interesting place for him to stand and fight for a few rounds, before running to grab the artifact (sacrificing a couple of minions in the process). I'd like it to be near the heart, but not in direct view of the artifact, and I want it to be hazardous terrain...</p><p> </p><p> </p><p>Anyway, it's not much, but it's a start! Thanks for all the input so far <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lendro_Furioso, post: 4533201, member: 79242"] Ok, so here we go... I think I will make the entry point the mouth/nose area, where limited air will exist (turtles do not breathe underwater, but can hold their breath for long periods of time...). The obvious path will be down the trachea, to lungs or stomach... I think the stomach makes a more interesting choice, what with acid, parasytes and such. The way will be very rough going, with sharp inclines, obstacles and mucus... Also, "passageways" will at times contract, making the whole trip a hazard. I think I will also add some magical protection, as well as a magic mouth from the fiend which "delivered" this, to keep the party going. The artifact should be near the heart, I feel (added symbolism, etc). To get there, I'm thinking a little trip in an artery. It should be a rough ride, since those contract, etc to make the blood flow. Also, the ecology of the beast itself would likely have grown around the artifact (in an attempt to expell a foreign object), so it could in fact be embebbed into the nervous tissue... As for my villain, I must find an interesting place for him to stand and fight for a few rounds, before running to grab the artifact (sacrificing a couple of minions in the process). I'd like it to be near the heart, but not in direct view of the artifact, and I want it to be hazardous terrain... Anyway, it's not much, but it's a start! Thanks for all the input so far :) [/QUOTE]
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