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Turtle Race for 5e (From WotC Forums)
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<blockquote data-quote="RealAlHazred" data-source="post: 6707828" data-attributes="member: 25818"><p>Let's break it down. Based on [MENTION=6801453]Coronoides[/MENTION]' analysis in <a href="http://forum.rpg.net/showthread.php?740514-5e-New-races-created-with-PHB-evidence" target="_blank">this thread</a>, you get the following costs for these things:</p><p></p><p><strong>Con+2</strong> Cost 4</p><p><strong>Wis+1</strong> Cost 2</p><p><strong>Speed 25ft</strong> Cost -4</p><p><strong>Swim Speed: 25 ft</strong> Cost 0</p><p><strong>Hold Breath</strong> Cost 2</p><p><strong>Customization requirement</strong> Cost -1 (extrapolated)</p><p><strong>Stealth skill prof</strong> Cost 2</p><p>Which brings the subtotal to <strong><u><em>5 points</em></u></strong>.</p><p></p><p>That leaves the AC+2. This is more powerful than any fully-fleshed-out race; generally the ability is posted as "Your AC when you are not wearing armor is 12 + your Dex bonus." This would have the value of 4 points, bringing the total to <strong><u><em>9</em></u></strong>, which is considerably less than Coronoides' breakpoint of "12" for a race.</p><p></p><p>If you make it +2 to AC, you're making it more powerful than the ability I mentioned above. That really only appears in the Warforged race, which is still in playtest and not completed yet. In my homebrew Warforged race, I give them the default AC of 12 without armor. Coronoides doesn't have a value for that, but it could be about double the effectiveness (since it is even more useful for folks in medium or heavy armor), which would bring the final total to <strong><u><em>13</em></u></strong> points, which is slightly higher than Coronoides' breakpoint.</p><p></p><p>I guess what I'm saying is, how does it play? Coronoides back-engineered the numbers, so there's the potential for discrepancy there, but his stuff has been really solid in play. Based on his numbers, the Tortle race seems potentially underpowered.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6707828, member: 25818"] Let's break it down. Based on [MENTION=6801453]Coronoides[/MENTION]' analysis in [URL=http://forum.rpg.net/showthread.php?740514-5e-New-races-created-with-PHB-evidence]this thread[/URL], you get the following costs for these things: [B]Con+2[/B] Cost 4 [B]Wis+1[/B] Cost 2 [B]Speed 25ft[/B] Cost -4 [B]Swim Speed: 25 ft[/B] Cost 0 [B]Hold Breath[/B] Cost 2 [B]Customization requirement[/B] Cost -1 (extrapolated) [B]Stealth skill prof[/B] Cost 2 Which brings the subtotal to [B][U][I]5 points[/I][/U][/B]. That leaves the AC+2. This is more powerful than any fully-fleshed-out race; generally the ability is posted as "Your AC when you are not wearing armor is 12 + your Dex bonus." This would have the value of 4 points, bringing the total to [B][U][I]9[/I][/U][/B], which is considerably less than Coronoides' breakpoint of "12" for a race. If you make it +2 to AC, you're making it more powerful than the ability I mentioned above. That really only appears in the Warforged race, which is still in playtest and not completed yet. In my homebrew Warforged race, I give them the default AC of 12 without armor. Coronoides doesn't have a value for that, but it could be about double the effectiveness (since it is even more useful for folks in medium or heavy armor), which would bring the final total to [B][U][I]13[/I][/U][/B] points, which is slightly higher than Coronoides' breakpoint. I guess what I'm saying is, how does it play? Coronoides back-engineered the numbers, so there's the potential for discrepancy there, but his stuff has been really solid in play. Based on his numbers, the Tortle race seems potentially underpowered. [/QUOTE]
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