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TURTLEDOME! (Battle Bone!) -- Part 2
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<blockquote data-quote="KenHood" data-source="post: 4978071" data-attributes="member: 4413"><p><span style="color: DarkOrchid">"Oh...yeeeaaaah...potions! Yeah, come with me. I've got them ready downstairs."</span></p><p></p><p>Uncle Mikey leads Vaunea to his lab. The halfling holds up a pellet. <span style="color: darkorchid">"I don't dig that whole swishy-swishy potion thing, 'cause it means you need like lots of bottles and everything, so I kind of like congealed all the potions into pill form, so you can just keep 'em in a pocket and pop 'em when you need 'em. Since your fight is tomorrow, I didn't put in all the preservatives and stuff, so these potions will go bad in a couple of a days, but that should be okay for you guys. And I ended up making a whole lot of stuff, because I thought that *****, Hadarai, was going to be with your group, so..."</span></p><p></p><p>Uncle Mikey drones on, describing the properties of his potions.</p><p></p><p>[sblock=Uncle Mikey's Special Potions]<u><strong>UNCLE MIKEY’S SUPER HEALING POTION</strong></u></p><p><strong>Base Item: Potion</strong></p><p><strong>Power (Consumable):</strong> Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a</p><p></p><p><strong><u>UNCLE MIKEY’S GO JUICE</u></strong></p><p><strong>Base Item:</strong> Potion</p><p><strong>Power (Consumable):</strong> Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.</p><p></p><p>Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.</p><p></p><p>After the second effect of the Go Juice wears off, you become blind until the end of your next turn.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a[/sblock]</p><p>Uncle Mikey gives Vaunea a bag with 30 "normal" healing potions, 5 super healing potions, and 5 go juice, all in pellet form.</p><p></p><p><span style="color: DarkSlateGray">And you should be getting worried seeing how many healing potions you're getting for the upcoming battle...</span></p></blockquote><p></p>
[QUOTE="KenHood, post: 4978071, member: 4413"] [COLOR="DarkOrchid"]"Oh...yeeeaaaah...potions! Yeah, come with me. I've got them ready downstairs."[/COLOR] Uncle Mikey leads Vaunea to his lab. The halfling holds up a pellet. [COLOR="darkorchid"]"I don't dig that whole swishy-swishy potion thing, 'cause it means you need like lots of bottles and everything, so I kind of like congealed all the potions into pill form, so you can just keep 'em in a pocket and pop 'em when you need 'em. Since your fight is tomorrow, I didn't put in all the preservatives and stuff, so these potions will go bad in a couple of a days, but that should be okay for you guys. And I ended up making a whole lot of stuff, because I thought that *****, Hadarai, was going to be with your group, so..."[/COLOR] Uncle Mikey drones on, describing the properties of his potions. [sblock=Uncle Mikey's Special Potions][U][B]UNCLE MIKEY’S SUPER HEALING POTION[/B][/U] [B]Base Item: Potion[/B] [B]Power (Consumable):[/B] Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects. [B]Level:[/B] n/a [B]Value:[/B] n/a [B][U]UNCLE MIKEY’S GO JUICE[/U][/B] [B]Base Item:[/B] Potion [B]Power (Consumable):[/B] Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn. Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect. After the second effect of the Go Juice wears off, you become blind until the end of your next turn. [B]Level:[/B] n/a [B]Value:[/B] n/a[/sblock] Uncle Mikey gives Vaunea a bag with 30 "normal" healing potions, 5 super healing potions, and 5 go juice, all in pellet form. [COLOR="DarkSlateGray"]And you should be getting worried seeing how many healing potions you're getting for the upcoming battle...[/COLOR] [/QUOTE]
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TURTLEDOME! (Battle Bone!) -- Part 2
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