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TURTLEDOME! (Battle Bone!) -- Part 2
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<blockquote data-quote="KenHood" data-source="post: 5051499" data-attributes="member: 4413"><p>[sblock=OOC]Just prepare your wife beforehand, because his voice will drop two octaves, hair will grow on his chest, and woman will hurl themselves at him just as soon you give him that name. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>And by the by, congratulations on the baby and the new home!</p><p></p><p>TURTLEDOME!: It causes permanent monogamous relationships, spontaneous reproduction, and reliable-credit ratings![/sblock]</p><p></p><p><span style="color: DarkSlateGray">//Oh dear, I must now make a map! The formatting will take a wee bit, so come back a couple of hours after this post.</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">I'm going to have a 'Tokens' box with each DM post. This will let you know how many tokens (and their effects) that you have remaining for the three 'rounds' of the battle. </span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">I'll make a 'Dave, Spirit of War' box, as well. This will let you know what Dave powers are available. Once a party member uses a Dave power, I'll hide the box until the next combat round, when the powers recharge.</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">The skeletons will have colored haloes. These won't be any special effects upon them. Instead, it's so I can track their initiatives. They'll attack by color groups (i.e. all the red skeletons go on the red turn and so forth).</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">My player initiatives are...</span></p><p><span style="color: DarkSlateGray"><span style="color: Red">Drivan</span> 20 (+2 for Dave = 22)</span></p><p><span style="color: DarkSlateGray"><span style="color: DarkOrange">Emral</span> 16 (+2 for Dave = 18)</span></p><p><span style="color: DarkSlateGray"><span style="color: Lime">Finnian</span> 9 (+2 for Dave = 11)</span></p><p><span style="color: DarkSlateGray"><span style="color: Magenta">Vaunea</span> 5 (+2 for Dave = 7)</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">That's funny! Y'all rolled in alphabetical order.</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">At the start of each DM post, I'll put the Approvalometer (tm) ratings for each team, along with their effects. Don't forget to add those into your character's rolls and their 'mini-stats'.</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">For the minions (since there's going to be a LOT of them), I'll roll their attacks with real life dice. (I promise to use my ugly gray d20, which never rolls very good.) For any special baddies, I'll use CoCo. (And hey, in the games where I'm a player, I've rolled 3 20's since I've started using CoCo. I think the distribution of rolls is much better than Inivisible Castle. I highly recommend it!)</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">Finally, be sure to put your consumables (including the Uncle Mikey Potions and magic lenses) on your mini-stats.</span></p><p><span style="color: DarkSlateGray"></span></p><p><span style="color: DarkSlateGray">If there's anything I've forgotten, let me know.//</span></p></blockquote><p></p>
[QUOTE="KenHood, post: 5051499, member: 4413"] [sblock=OOC]Just prepare your wife beforehand, because his voice will drop two octaves, hair will grow on his chest, and woman will hurl themselves at him just as soon you give him that name. :lol: And by the by, congratulations on the baby and the new home! TURTLEDOME!: It causes permanent monogamous relationships, spontaneous reproduction, and reliable-credit ratings![/sblock] [COLOR="DarkSlateGray"]//Oh dear, I must now make a map! The formatting will take a wee bit, so come back a couple of hours after this post. I'm going to have a 'Tokens' box with each DM post. This will let you know how many tokens (and their effects) that you have remaining for the three 'rounds' of the battle. I'll make a 'Dave, Spirit of War' box, as well. This will let you know what Dave powers are available. Once a party member uses a Dave power, I'll hide the box until the next combat round, when the powers recharge. The skeletons will have colored haloes. These won't be any special effects upon them. Instead, it's so I can track their initiatives. They'll attack by color groups (i.e. all the red skeletons go on the red turn and so forth). My player initiatives are... [COLOR="Red"]Drivan[/COLOR] 20 (+2 for Dave = 22) [COLOR="DarkOrange"]Emral[/COLOR] 16 (+2 for Dave = 18) [COLOR="Lime"]Finnian[/COLOR] 9 (+2 for Dave = 11) [COLOR="Magenta"]Vaunea[/COLOR] 5 (+2 for Dave = 7) That's funny! Y'all rolled in alphabetical order. At the start of each DM post, I'll put the Approvalometer (tm) ratings for each team, along with their effects. Don't forget to add those into your character's rolls and their 'mini-stats'. For the minions (since there's going to be a LOT of them), I'll roll their attacks with real life dice. (I promise to use my ugly gray d20, which never rolls very good.) For any special baddies, I'll use CoCo. (And hey, in the games where I'm a player, I've rolled 3 20's since I've started using CoCo. I think the distribution of rolls is much better than Inivisible Castle. I highly recommend it!) Finally, be sure to put your consumables (including the Uncle Mikey Potions and magic lenses) on your mini-stats. If there's anything I've forgotten, let me know.//[/COLOR] [/QUOTE]
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TURTLEDOME! (Battle Bone!) -- Part 2
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