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TURTLEDOME! (Battle Bone!) -- Part 2
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<blockquote data-quote="KenHood" data-source="post: 5064544" data-attributes="member: 4413"><p><strong>Round 2</strong></p><p></p><p><span style="color: DarkSlateGray">//After rolling more than <strong>80</strong> attacks...//</span></p><p></p><p>The skeletal bombardment continues...</p><p></p><p>A third skeleton leaps on the catapult, launching itself. "Kiiiiiillllllll Emmmralllll!"</p><p></p><p>YET AGAIN, the skeleton narrowly misses landing on the sorcerer and explodes, destroying numerous allies and wounding Finnian (<span style="color: Red">6 damage</span>). A new host of skeletons springs from the remains.</p><p></p><p>A fourth skeleton fires at the sorcerer. "Kiiiiiillllllllll Emmmmmmraaaaalll!"</p><p></p><p>This one hits the sorcerer dead on! (<span style="color: red">6 damage</span> to Emral.) Even more Legionairres fall under the bombardment, but a few replicate, surrounding the party. Yet, as the Legionairres fall, they cheer at Emral's pain.</p><p></p><p>"We've got the windage on him now!" shouts the next skeleton, launching himself. "Suck on this, Emral!"</p><p></p><p>BAM! He smashes into the genasi. Shards bite into the flesh of Emral and Drivan (<span style="color: red">4 damage</span> each). As before, Legionairres fall, while new ones arise!</p><p></p><p>"Baaaaannnnnzaaaaaiiiii!" screams the next skeleton before it lands on Emral and explodes. (Emral, Finnian, and Erlai suffer <span style="color: red">4 damage </span>each.) Skeletons fall! Skeletons rise! Bone dust clouds the battlefield!</p><p></p><p>The last skeleton salutes the audience and fires itself into the dust cloud. As it explodes, its sharp bony bits bite into Vaunea, Drivan, and Erlai (<span style="color: red">4 damage </span>each). Again skeletons rise and fall. </p><p></p><p>As the dust settles, the audience screams in triumph that the party still stands!</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: Green">"Unbelievable! Impossible!"</span></span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: RoyalBlue">"Wow!"</span></span></p><p></p><p>[sblock=Status: Round 2]<s>Blue Team</s></p><p><span style="color: red">Drivan</span> HP 8/26 [color=’red’]BLOODIED[/color]; Healing Surges 6/7</p><p>Violet Team</p><p><s>Black Team</s></p><p><span style="color: Orange">Emral</span> HP 3/27 [color=’red’]BLOODIED[/color] <span style="color: lime"><== You're up!</span></p><p>White Team </p><p>Green Team </p><p>Yellow Team </p><p><span style="color: Lime">Finnian</span> HP 16/38 (Erlai HP 9/24 [color=’red’]BLOODIED[/color]) </p><p>Red Team </p><p>Orange Team </p><p><span style="color: Magenta">Vaunea</span> HP 36/44 </p><p></p><p>Skeletons Destroyed: 77 <span style="color: Red"><== Ack!</span></p><p>Party Kills: 15</p><p></p><p>[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: </p><p></p><p style="text-align: center">AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage</p><p>[/sblock]</p><p></p><p>[sblock=Uncle Mikey's Special Potions]<u><strong>UNCLE MIKEY’S SUPER HEALING POTION</strong></u></p><p><strong>Base Item: Potion</strong></p><p><strong>Power (Consumable):</strong> Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a</p><p></p><p><strong><u>UNCLE MIKEY’S GO JUICE</u></strong></p><p><strong>Base Item:</strong> Potion</p><p><strong>Power (Consumable):</strong> Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.</p><p></p><p>Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.</p><p></p><p>After the second effect of the Go Juice wears off, you become blind until the end of your next turn.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a[/sblock]</p><p></p><p>[sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following...</p><ul> <li data-xf-list-type="ul">Get Up! -- spend a Healing Surge as a free action (even if unconscious). </li> <li data-xf-list-type="ul">Get Going! -- gain an extra action, as if having spent an action point. </li> <li data-xf-list-type="ul">Do It Again! -- regain the use of an encounter or daily power that you have already expended. </li> <li data-xf-list-type="ul">Try Harder! -- re-roll a failed attack roll with a +1 bonus.</li> </ul><p>Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone forever. They will not be restored each 'round' of the battle.[/sblock]</p><p>[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...</p><p></p><p><strong>DUUUUUUUUUDE!</strong></p><p><em>Uncle Mikey loves the party</em>!</p><p><strong>Available to:</strong> Any one party member.</p><p><strong>Effect:</strong> You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. </p><p></p><p><strong>EVERYBODY LOVES VAUNEA</strong></p><p><em>Nothing protects a warrior like the pure-hearted love of children.</em></p><p><strong>Available to:</strong> Vaunea.</p><p><strong>Effect:</strong> You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.</p><p></p><p><strong>GOOD RIDDANCE!</strong></p><p><em>Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.</em></p><p><strong>Available:</strong> Entire party.</p><p><strong>Effect:</strong> A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.</p><p></p><p><strong>GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE</strong></p><p><em>Finnian’s gaffes have moved the public, so now they want to move him.</em></p><p><strong>Available:</strong> Finnian.</p><p><strong>Effect:</strong> As a free action, you may shift 6 squares.</p><p> </p><p><strong>MARCO’S HOPES AND DREAMS</strong></p><p><em>Marco’s desire for the party’s victory grants new life to the fallen.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.</p><p></p><p><strong>ONE-ARMED HALFLING SUPER-FU</strong></p><p><em>Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.</p><p></p><p><strong>ONE HOT HUNK OF MANHOOD</strong></p><p><em>The red-hot lust of women everywhere fuels Drivan’s flames.</em></p><p><strong>Available to:</strong> Drivan.</p><p><strong>Effect:</strong> When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.</p><p></p><p><strong>RATS!</strong></p><p><em>Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.</em></p><p><strong>Available to:</strong> Entire party.</p><p><strong>Effect:</strong> All party members automatically succeed in saves against any current, ongoing effects.</p><p></p><p>Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KenHood, post: 5064544, member: 4413"] [b]Round 2[/b] [COLOR="DarkSlateGray"]//After rolling more than [B]80[/B] attacks...//[/COLOR] The skeletal bombardment continues... A third skeleton leaps on the catapult, launching itself. "Kiiiiiillllllll Emmmralllll!" YET AGAIN, the skeleton narrowly misses landing on the sorcerer and explodes, destroying numerous allies and wounding Finnian ([COLOR="Red"]6 damage[/COLOR]). A new host of skeletons springs from the remains. A fourth skeleton fires at the sorcerer. "Kiiiiiillllllllll Emmmmmmraaaaalll!" This one hits the sorcerer dead on! ([COLOR="red"]6 damage[/COLOR] to Emral.) Even more Legionairres fall under the bombardment, but a few replicate, surrounding the party. Yet, as the Legionairres fall, they cheer at Emral's pain. "We've got the windage on him now!" shouts the next skeleton, launching himself. "Suck on this, Emral!" BAM! He smashes into the genasi. Shards bite into the flesh of Emral and Drivan ([COLOR="red"]4 damage[/COLOR] each). As before, Legionairres fall, while new ones arise! "Baaaaannnnnzaaaaaiiiii!" screams the next skeleton before it lands on Emral and explodes. (Emral, Finnian, and Erlai suffer [COLOR="red"]4 damage [/COLOR]each.) Skeletons fall! Skeletons rise! Bone dust clouds the battlefield! The last skeleton salutes the audience and fires itself into the dust cloud. As it explodes, its sharp bony bits bite into Vaunea, Drivan, and Erlai ([COLOR="red"]4 damage [/COLOR]each). Again skeletons rise and fall. As the dust settles, the audience screams in triumph that the party still stands! [FONT="Comic Sans MS"][COLOR="Green"]"Unbelievable! Impossible!"[/COLOR] [COLOR="RoyalBlue"]"Wow!"[/COLOR][/FONT] [sblock=Status: Round 2][s]Blue Team[/s] [COLOR="red"]Drivan[/COLOR] HP 8/26 [color=’red’]BLOODIED[/color]; Healing Surges 6/7 Violet Team [s]Black Team[/s] [COLOR="Orange"]Emral[/COLOR] HP 3/27 [color=’red’]BLOODIED[/color] [color='lime']<== You're up![/color] White Team Green Team Yellow Team [COLOR="Lime"]Finnian[/COLOR] HP 16/38 (Erlai HP 9/24 [color=’red’]BLOODIED[/color]) Red Team Orange Team [COLOR="Magenta"]Vaunea[/COLOR] HP 36/44 Skeletons Destroyed: 77 [COLOR="Red"]<== Ack![/COLOR] Party Kills: 15 [sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: [CENTER]AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage[/CENTER][/sblock] [sblock=Uncle Mikey's Special Potions][U][B]UNCLE MIKEY’S SUPER HEALING POTION[/B][/U] [B]Base Item: Potion[/B] [B]Power (Consumable):[/B] Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects. [B]Level:[/B] n/a [B]Value:[/B] n/a [B][U]UNCLE MIKEY’S GO JUICE[/U][/B] [B]Base Item:[/B] Potion [B]Power (Consumable):[/B] Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn. Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect. After the second effect of the Go Juice wears off, you become blind until the end of your next turn. [B]Level:[/B] n/a [B]Value:[/B] n/a[/sblock] [sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following... [LIST] [*]Get Up! -- spend a Healing Surge as a free action (even if unconscious). [*]Get Going! -- gain an extra action, as if having spent an action point. [*]Do It Again! -- regain the use of an encounter or daily power that you have already expended. [*]Try Harder! -- re-roll a failed attack roll with a +1 bonus. [/LIST] Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone forever. They will not be restored each 'round' of the battle.[/sblock] [sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows... [B]DUUUUUUUUUDE![/B] [I]Uncle Mikey loves the party[/I]! [B]Available to:[/B] Any one party member. [B]Effect:[/B] You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. [B]EVERYBODY LOVES VAUNEA[/B] [I]Nothing protects a warrior like the pure-hearted love of children.[/I] [B]Available to:[/B] Vaunea. [B]Effect:[/B] You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack. [B]GOOD RIDDANCE![/B] [I]Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.[/I] [B]Available:[/B] Entire party. [B]Effect:[/B] A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect. [B]GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE[/B] [I]Finnian’s gaffes have moved the public, so now they want to move him.[/I] [B]Available:[/B] Finnian. [B]Effect:[/B] As a free action, you may shift 6 squares. [B]MARCO’S HOPES AND DREAMS[/B] [I]Marco’s desire for the party’s victory grants new life to the fallen.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points. [B]ONE-ARMED HALFLING SUPER-FU[/B] [I]Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn. [B]ONE HOT HUNK OF MANHOOD[/B] [I]The red-hot lust of women everywhere fuels Drivan’s flames.[/I] [B]Available to:[/B] Drivan. [B]Effect:[/B] When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst. [B]RATS![/B] [I]Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.[/I] [B]Available to:[/B] Entire party. [B]Effect:[/B] All party members automatically succeed in saves against any current, ongoing effects. Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock] [/sblock] [/QUOTE]
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TURTLEDOME! (Battle Bone!) -- Part 2
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