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TURTLEDOME! (Battle Bone!) -- Part 2
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<blockquote data-quote="KenHood" data-source="post: 5065806" data-attributes="member: 4413"><p>Emral heals 10 HP from the pill. <span style="color: darkslategray">(Take the pill off your mini-stats! Which, by the by, weren't in your last post. Hmm... Maybe something naughty will happen in response...)</span></p><p></p><p>Six skeletons explode into flames. Two of the skeletons replicate.</p><p></p><p>"Because you're mean!" shouts a white-flagged skeleton that closes with Vaunea and throws an ineffective punch.</p><p></p><p>"Yeah, you made a good skeleton cry!" shouts a second white-flagged skeleton whose kung-fu kick clangs off Vaunea's shield. </p><p></p><p>"Meanie!" cries another white-flagged skeleton, rushing Drivan and nipping the wizard on the arm to get him out of the way. <span style="color: DarkSlateGray">(<span style="color: Red">3 damage</span> to Drivan) </span></p><p></p><p>"Jerk!" yells another, clawing at Drivan to get at Emral. <span style="color: DarkSlateGray">(<span style="color: Red">3 damage</span> to Drivan) </span></p><p></p><p>"We hate you!" shouts a fifth white-flagged skeleton, ripping itself to pieces and spawning eight new skeletons.</p><p></p><p>"YEAH!" shouts all the remaining skeletons in agreement, "KILL EMRAL!"</p><p></p><p>Another white-flagged skeleton pulls itself apart, creating eight new ones.</p><p></p><p>Green skeletons surround Vaunea and attack. Only one manages to hit. <span style="color: DarkSlateGray">(<span style="color: Red">3 damage</span> to Vaunea) </span></p><p></p><p>A green-flagged skeleton rushes forward and tries to grab Emral, but misses. </p><p></p><p>Another green-flagged skeleton clambers over its brethren to surround Emral. It kicks the sorcerer in the rear end. <span style="color: DarkSlateGray">(<span style="color: Red">3 damage</span> to Emral) </span></p><p></p><p>A third green-flagged skeleton tries to push past his allies to the only unoccupied space near Emral, but the sorcerer tags him with his magical dagger. <span style="color: darkslategray">(Opportunity attack hits.)</span> Unfortunately, the skeleton replicates, filling the empty space with a new, startled duplicate. <span style="color: darkslategray">(That can't attack until next turn.)</span></p><p></p><p>Another green-flagged skeleton rips off one of its ribs and hurls it at Emral. The bone flies through the air, like a boomerang, narrowly missing the sorcerer and returning to the Legionairre's hand.</p><p></p><p>A green Legionairre, seeing the void created by its charging comrades, pulls itself apart, generating new reinforcements.</p><p></p><p>Drivan's flaming orb obliterates the yellow skeletons. One of the skeletons adjacent to the green disk on the floor replicates. A duplicate skeleton appears on top of the green disk, and the disk explodes into brilliant green light, enveloping a large area in brilliant green radiance. The light scours away the remains of the skeletons.</p><p></p><p>And Drivan discovers that his flaming orb has turned green. </p><p></p><p>The energy no longer feels like fire...</p><p></p><p>The green disk turns into a seething lump of darkness.</p><p></p><p>[sblock=If your passive perception is 15 or higher...]You notice the darkness draws the attention of all skeletons within 5 spaces.[/sblock]</p><p></p><p>Skeletal remains skutter across the ground forming two massives piles...</p><p></p><p>"You're gonna get it now!" shouts one of the Legionairres.</p><p></p><p>[sblock=Status: Round 2]<s>Blue Team</s></p><p><span style="color: red">Drivan</span> HP 2/26 [color=’red’]BLOODIED[/color]; Healing Surges 6/7</p><p>Violet Team</p><p><s>Black Team</s></p><p><span style="color: Orange">Emral</span> HP 10/27, Healing Surges 5/6 [color=’red’]BLOODIED[/color] </p><p>White Team </p><p>Green Team </p><p><s>Yellow Team</s></p><p><span style="color: Lime">Finnian</span> HP 16/38 (Erlai HP 9/24) <span style="color: lime"><== You're up!</span></p><p>Red Team</p><p>Orange Team</p><p><span style="color: Magenta">Vaunea</span> HP 33/44 </p><p></p><p>Skeletons Destroyed: 77</p><p>Party Kills: 28 (700 XP)</p><p></p><p>[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: </p><p></p><p style="text-align: center">AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage</p><p>[/sblock]</p><p></p><p>[sblock=Uncle Mikey's Special Potions]<u><strong>UNCLE MIKEY’S SUPER HEALING POTION</strong></u></p><p><strong>Base Item: Potion</strong></p><p><strong>Power (Consumable):</strong> Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a</p><p></p><p><strong><u>UNCLE MIKEY’S GO JUICE</u></strong></p><p><strong>Base Item:</strong> Potion</p><p><strong>Power (Consumable):</strong> Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.</p><p></p><p>Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.</p><p></p><p>After the second effect of the Go Juice wears off, you become blind until the end of your next turn.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a[/sblock]</p><p></p><p>[sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following...</p><ul> <li data-xf-list-type="ul">Get Up! -- spend a Healing Surge as a free action (even if unconscious). </li> <li data-xf-list-type="ul">Get Going! -- gain an extra action, as if having spent an action point. </li> <li data-xf-list-type="ul">Do It Again! -- regain the use of an encounter or daily power that you have already expended. </li> <li data-xf-list-type="ul">Try Harder! -- re-roll a failed attack roll with a +1 bonus.</li> </ul><p>Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone forever. They will not be restored each 'round' of the battle.[/sblock]</p><p>[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...</p><p></p><p><strong>DUUUUUUUUUDE!</strong></p><p><em>Uncle Mikey loves the party</em>!</p><p><strong>Available to:</strong> Any one party member.</p><p><strong>Effect:</strong> You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. </p><p></p><p><strong>EVERYBODY LOVES VAUNEA</strong></p><p><em>Nothing protects a warrior like the pure-hearted love of children.</em></p><p><strong>Available to:</strong> Vaunea.</p><p><strong>Effect:</strong> You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.</p><p></p><p><strong>GOOD RIDDANCE!</strong></p><p><em>Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.</em></p><p><strong>Available:</strong> Entire party.</p><p><strong>Effect:</strong> A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.</p><p></p><p><strong>GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE</strong></p><p><em>Finnian’s gaffes have moved the public, so now they want to move him.</em></p><p><strong>Available:</strong> Finnian.</p><p><strong>Effect:</strong> As a free action, you may shift 6 squares.</p><p> </p><p><strong>MARCO’S HOPES AND DREAMS</strong></p><p><em>Marco’s desire for the party’s victory grants new life to the fallen.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.</p><p></p><p><strong>ONE-ARMED HALFLING SUPER-FU</strong></p><p><em>Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.</p><p></p><p><strong>ONE HOT HUNK OF MANHOOD</strong></p><p><em>The red-hot lust of women everywhere fuels Drivan’s flames.</em></p><p><strong>Available to:</strong> Drivan.</p><p><strong>Effect:</strong> When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.</p><p></p><p><strong>RATS!</strong></p><p><em>Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.</em></p><p><strong>Available to:</strong> Entire party.</p><p><strong>Effect:</strong> All party members automatically succeed in saves against any current, ongoing effects.</p><p></p><p>Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]</p><p></p><p>[sblock=Dave, Spirit of War]Once per round, a party member may spend a Dave Token. A Dave Token has one of the following effects, chosen when it is used: <ul> <li data-xf-list-type="ul">A party member may shift one space.</li> <li data-xf-list-type="ul">A party member may regain 1d6 HP without spending a healing surge.</li> <li data-xf-list-type="ul">A party member may perform a basic melee attack as a free action.</li> <li data-xf-list-type="ul">Designate an enemy as a target. All party members gain a +1 bonus to attack rolls against that target until the start of activator's next turn.</li> </ul><p>Using a Dave Token is a free action that a party member may perform on his or her turn. The party may only use one Dave Token per round.[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KenHood, post: 5065806, member: 4413"] Emral heals 10 HP from the pill. [COLOR="darkslategray"](Take the pill off your mini-stats! Which, by the by, weren't in your last post. Hmm... Maybe something naughty will happen in response...)[/COLOR] Six skeletons explode into flames. Two of the skeletons replicate. "Because you're mean!" shouts a white-flagged skeleton that closes with Vaunea and throws an ineffective punch. "Yeah, you made a good skeleton cry!" shouts a second white-flagged skeleton whose kung-fu kick clangs off Vaunea's shield. "Meanie!" cries another white-flagged skeleton, rushing Drivan and nipping the wizard on the arm to get him out of the way. [COLOR="DarkSlateGray"]([COLOR="Red"]3 damage[/COLOR] to Drivan) [/COLOR] "Jerk!" yells another, clawing at Drivan to get at Emral. [COLOR="DarkSlateGray"]([COLOR="Red"]3 damage[/COLOR] to Drivan) [/COLOR] "We hate you!" shouts a fifth white-flagged skeleton, ripping itself to pieces and spawning eight new skeletons. "YEAH!" shouts all the remaining skeletons in agreement, "KILL EMRAL!" Another white-flagged skeleton pulls itself apart, creating eight new ones. Green skeletons surround Vaunea and attack. Only one manages to hit. [COLOR="DarkSlateGray"]([COLOR="Red"]3 damage[/COLOR] to Vaunea) [/COLOR] A green-flagged skeleton rushes forward and tries to grab Emral, but misses. Another green-flagged skeleton clambers over its brethren to surround Emral. It kicks the sorcerer in the rear end. [COLOR="DarkSlateGray"]([COLOR="Red"]3 damage[/COLOR] to Emral) [/COLOR] A third green-flagged skeleton tries to push past his allies to the only unoccupied space near Emral, but the sorcerer tags him with his magical dagger. [COLOR="darkslategray"](Opportunity attack hits.)[/COLOR] Unfortunately, the skeleton replicates, filling the empty space with a new, startled duplicate. [COLOR="darkslategray"](That can't attack until next turn.)[/COLOR] Another green-flagged skeleton rips off one of its ribs and hurls it at Emral. The bone flies through the air, like a boomerang, narrowly missing the sorcerer and returning to the Legionairre's hand. A green Legionairre, seeing the void created by its charging comrades, pulls itself apart, generating new reinforcements. Drivan's flaming orb obliterates the yellow skeletons. One of the skeletons adjacent to the green disk on the floor replicates. A duplicate skeleton appears on top of the green disk, and the disk explodes into brilliant green light, enveloping a large area in brilliant green radiance. The light scours away the remains of the skeletons. And Drivan discovers that his flaming orb has turned green. The energy no longer feels like fire... The green disk turns into a seething lump of darkness. [sblock=If your passive perception is 15 or higher...]You notice the darkness draws the attention of all skeletons within 5 spaces.[/sblock] Skeletal remains skutter across the ground forming two massives piles... "You're gonna get it now!" shouts one of the Legionairres. [sblock=Status: Round 2][s]Blue Team[/s] [COLOR="red"]Drivan[/COLOR] HP 2/26 [color=’red’]BLOODIED[/color]; Healing Surges 6/7 Violet Team [s]Black Team[/s] [COLOR="Orange"]Emral[/COLOR] HP 10/27, Healing Surges 5/6 [color=’red’]BLOODIED[/color] White Team Green Team [s]Yellow Team[/s] [COLOR="Lime"]Finnian[/COLOR] HP 16/38 (Erlai HP 9/24) [color='lime']<== You're up![/color] Red Team Orange Team [COLOR="Magenta"]Vaunea[/COLOR] HP 33/44 Skeletons Destroyed: 77 Party Kills: 28 (700 XP) [sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: [CENTER]AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage[/CENTER][/sblock] [sblock=Uncle Mikey's Special Potions][U][B]UNCLE MIKEY’S SUPER HEALING POTION[/B][/U] [B]Base Item: Potion[/B] [B]Power (Consumable):[/B] Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects. [B]Level:[/B] n/a [B]Value:[/B] n/a [B][U]UNCLE MIKEY’S GO JUICE[/U][/B] [B]Base Item:[/B] Potion [B]Power (Consumable):[/B] Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn. Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect. After the second effect of the Go Juice wears off, you become blind until the end of your next turn. [B]Level:[/B] n/a [B]Value:[/B] n/a[/sblock] [sblock=Approvalometer Tokens][sblock=Generic Tokens x3]A party member can spend a generic token to do one of the following... [LIST] [*]Get Up! -- spend a Healing Surge as a free action (even if unconscious). [*]Get Going! -- gain an extra action, as if having spent an action point. [*]Do It Again! -- regain the use of an encounter or daily power that you have already expended. [*]Try Harder! -- re-roll a failed attack roll with a +1 bonus. [/LIST] Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone forever. They will not be restored each 'round' of the battle.[/sblock] [sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows... [B]DUUUUUUUUUDE![/B] [I]Uncle Mikey loves the party[/I]! [B]Available to:[/B] Any one party member. [B]Effect:[/B] You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. [B]EVERYBODY LOVES VAUNEA[/B] [I]Nothing protects a warrior like the pure-hearted love of children.[/I] [B]Available to:[/B] Vaunea. [B]Effect:[/B] You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack. [B]GOOD RIDDANCE![/B] [I]Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.[/I] [B]Available:[/B] Entire party. [B]Effect:[/B] A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect. [B]GIVE HIM A FOOT IN THE MOUTH AND HE’LL TAKE A MILE[/B] [I]Finnian’s gaffes have moved the public, so now they want to move him.[/I] [B]Available:[/B] Finnian. [B]Effect:[/B] As a free action, you may shift 6 squares. [B]MARCO’S HOPES AND DREAMS[/B] [I]Marco’s desire for the party’s victory grants new life to the fallen.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points. [B]ONE-ARMED HALFLING SUPER-FU[/B] [I]Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn. [B]ONE HOT HUNK OF MANHOOD[/B] [I]The red-hot lust of women everywhere fuels Drivan’s flames.[/I] [B]Available to:[/B] Drivan. [B]Effect:[/B] When you cast Scorching Burst, you may activate this token. The area of spell becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst. [B]RATS![/B] [I]Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.[/I] [B]Available to:[/B] Entire party. [B]Effect:[/B] All party members automatically succeed in saves against any current, ongoing effects. Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock] [sblock=Dave, Spirit of War]Once per round, a party member may spend a Dave Token. A Dave Token has one of the following effects, chosen when it is used:[LIST] [*]A party member may shift one space. [*]A party member may regain 1d6 HP without spending a healing surge. [*]A party member may perform a basic melee attack as a free action. [*]Designate an enemy as a target. All party members gain a +1 bonus to attack rolls against that target until the start of activator's next turn. [/LIST] Using a Dave Token is a free action that a party member may perform on his or her turn. The party may only use one Dave Token per round.[/sblock] [/sblock] [/QUOTE]
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TURTLEDOME! (Battle Bone!) -- Part 2
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