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TURTLEDOME! (Battle Bone!) -- Part 2
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<blockquote data-quote="KenHood" data-source="post: 5127238" data-attributes="member: 4413"><p><strong>Rounds 4 and 5...</strong></p><p></p><p>Calling on the power of Dave, Vaunea quickly lashes out with her axe to smite the impertinent skeleton. <span style="color: DarkSlateGray">[Dave Token: Extra Basic Attack - <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128905" target="_blank">1d20+9=27</a>v. AC. The attack hits, and the skeleton does not replicate (<a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128906" target="_blank">1d6=2</a>).]</span></p><p></p><p>The minotaur consumes one of Uncle Mikey's 'Go Pills'. Her eyes pop open, and she bellows. <span style="color: DarkSlateGray">[Minor: Use Consumable -- +1 to speed, AC, and reflexes, extra basic attack until EONT.]</span></p><p></p><p>Armor clanking, hoofsteps ringing, Vaunea runs towards the elevator. As soon as she reaches the arena floor, she charges the nearest BONESWARM!, almost barreling over her comrades in her haste. <span style="color: darkslategray">[Move: to H2. Standard: Charge BONESWARM! - <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128907" target="_blank">1d20+9+1=17</a> v. AC.]</span></p><p></p><p>Her attack misses, but she markes the BONESWARM! <strong>[Vaunea's turn ends because of charge.]</strong></p><p></p><p>The BONESWARM! overwhelms Vaunea, knocking her to the ground. <span style="color: darkslategray">[Minor: Overwhelm --<a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128908" target="_blank">1d20+7=20</a> v. Fortitude. Hit. Vaunea is prone.]</span></p><p></p><p>Then, the horrible monstrousity slams into Vaunea, battering past her defenses and ripping at her flesh. <span style="color: DarkSlateGray">[Standard Action: Basic Attack: <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128909" target="_blank">1d20+8+2=30</a> v. AC; CRITICAL HIT!; Vaunea takes <span style="color: Red">14 damage</span>!]</span></p><p></p><p><strong><u>Round 5...</u></strong></p><p>Because of the power you've drawn from the crowd to enable your stunts, the Approvalometer ceases to flicker and drops down one step, to Green 2.</p><p></p><p>Drivan concentrates on maintaining the radiant sphere. <span style="color: darkslategray">[Minor action.]</span></p><p></p><p>The sphere moves adjacent to the BONESWARM! devouring Vaunea. <span style="color: darkslategray">[Move action.]</span></p><p></p><p>As the sphere moves away from its former location, the green disc transforms into a hissing, popping lump of blackness. All the nearby Legionairres gasp in surprise and avarice.</p><p></p><p>The sphere attacks the BONESWARM! <span style="color: darkslategray">[Standard: <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128910" target="_blank">1d20+7=22</a> v. Reflex; <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128911" target="_blank">2d6+6=15</a> damage, halved because of swarm, for 7 damage + 5 because vulnerability to radiance -- <span style="color: Red">12 damage</span>]</span></p><p></p><p>Drivan spends an AP and casts Scorching Burst, centered on I15. A glowing glyph, in the shape of a flaming heart, descends from the Approvalometer (tm), as Drivan activates the "One Hot Hunk of Manhood" token. <span style="color: DarkSlateGray">[The area of Scorching Burst becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.]</span> The green disc caught within the area of the spell's effect releases its energy, transmuting the flame into radiant energy. <span style="color: DarkSlateGray">[Action Point: Enhanced Scorching Burst (Radiant) v. Reflex -- <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128914" target="_blank">1d20+9=24 1d20+9=17 v. Orange 67, 1d20+9=22 v. Orange 100, 1d20+9=21 v. Orange 86, 1d20+9=24 v. Orange 79, 1d20+9=29 v. BONESWARM!, 1d20+9=27 v. Bone-tinant</a> All five Orange LoB's are <span style="color: red">destroyed</span>. (No chance of replication due to radiant damage.) The BONESWARM! receives a critical hit: 18 damage + 5 for vulnerability to radiant damage + 5 for vulnerability to area attacks + <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128916" target="_blank">1d6=6</a> for the staff's critical damage bonus, for a total of <span style="color: red">34 damage</span>. <span style="color: Red">DESTROYED!</span> The Bone-tinant takes <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128915" target="_blank">2d6+6=11</a> damage + 5 for vulnerability to radiant energy for a total of <span style="color: red">16 damage</span>.]</span></p><p></p><p>Finally, Drivan calls on Dave to heal him. [<a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#128917" target="_blank">1d6=4</a> damage healed.]</p><p></p><p>A black lump appears where the green disc once stood.</p><p></p><p>Emral feels a numbness growing in his lower extremities. The green disc upon which he stands <strong>IS TURNING BLACK</strong>.</p><p></p><p></p><p>[sblock=Status: Round 5]<span style="color: red">Drivan</span> HP 13/26 <span style="color: red">BLOODIED</span>; Healing Surges 5/7 </p><p><span style="color: Orange">Emral</span> HP 21/27, Healing Surges 4/6 <span style="color: lime"><== You’re up!</span> </p><p>BONESWARM! 1: <span style="color: lime">2 THP</span></p><p>Helter Skeleton</p><p>Green Team </p><p><span style="color: Lime">Finnian</span> HP 33/38, +2 damage and +2 regeneration while bloodied, Healing Surges: 8/9</p><p><s><span style="color: Lime">Erlai</span>: HP -12/24 <span style="color: red">DEAD!</span></s></p><p>Bone-tinant: <span style="color: red">16 damage</span></p><p>Orange Team</p><p><span style="color: Magenta">Vaunea</span> HP 30/44, Regen 6 while bloodied; Healing Surges 9/13; +1 to speed, AC, and reflexes, extra basic attack until EONT; <span style="color: red">PRONE</span></p><p></p><p><strong>Party Kills:</strong> 49 Legionnaires (2450 XP), 1 BONESWARM! (250 XP)</p><p></p><p>[sblock=Resources Expended]</p><p><span style="color: red">Drivan</span> 2 Healing Surges, 2 Healing Pills, Flaming Sphere, 1 AP</p><p><span style="color: Orange">Emral</span> 2 Healing Surges, 2 Healing Pills, Dragonflame Mantle</p><p><span style="color: Lime">Finnian</span> 1 Healing Surge, Yield Ground, Longtooth Shifting, Off-Hand Strike, 1 Healing Potion</p><p><span style="color: Magenta">Vaunea</span> 4 Healing Surges, Boundless Endurance , Battlecrazed Battleaxe +1 Daily Power, Goring Charge, 1 'Go' Pill</p><p>[/sblock]</p><p></p><p>[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: </p><p></p><p style="text-align: center">AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage</p><p>[/sblock]</p><p></p><p>[sblock=Uncle Mikey's Special Potions]<u><strong>UNCLE MIKEY’S SUPER HEALING POTION</strong></u></p><p><strong>Base Item: Potion</strong></p><p><strong>Power (Consumable):</strong> Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a</p><p></p><p><strong><u>UNCLE MIKEY’S GO JUICE</u></strong></p><p><strong>Base Item:</strong> Potion</p><p><strong>Power (Consumable):</strong> Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.</p><p></p><p>Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.</p><p></p><p>After the second effect of the Go Juice wears off, you become blind until the end of your next turn.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a[/sblock]</p><p></p><p>[sblock=Approvalometer Tokens][sblock=Generic Tokens (x1)]A party member can spend a generic token to do one of the following...</p><ul> <li data-xf-list-type="ul">Get Up! -- spend a Healing Surge as a free action (even if unconscious or dead). </li> <li data-xf-list-type="ul">Get Going! -- gain an extra action, as if having spent an action point. </li> <li data-xf-list-type="ul">Do It Again! -- regain the use of an encounter or daily power that you have already expended. </li> <li data-xf-list-type="ul">Try Harder! -- re-roll a failed attack roll with a +1 bonus.</li> </ul><p>Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone until the next battle.[/sblock]</p><p></p><p>[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...</p><p></p><p><strong>DUUUUUUUUUDE!</strong></p><p><em>Uncle Mikey loves the party</em>!</p><p><strong>Available to:</strong> Any one party member.</p><p><strong>Effect:</strong> You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. </p><p></p><p><strong>EVERYBODY LOVES VAUNEA</strong></p><p><em>Nothing protects a warrior like the pure-hearted love of children.</em></p><p><strong>Available to:</strong> Vaunea.</p><p><strong>Effect:</strong> You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.</p><p></p><p><strong>GOOD RIDDANCE!</strong></p><p><em>Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.</em></p><p><strong>Available:</strong> Entire party.</p><p><strong>Effect:</strong> A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.</p><p></p><p><strong>MARCO’S HOPES AND DREAMS</strong></p><p><em>Marco’s desire for the party’s victory grants new life to the fallen.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.</p><p></p><p><strong>ONE-ARMED HALFLING SUPER-FU</strong></p><p><em>Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.</p><p></p><p><strong>RATS!</strong></p><p><em>Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.</em></p><p><strong>Available to:</strong> Entire party.</p><p><strong>Effect:</strong> All party members automatically succeed in saves against any current, ongoing effects.</p><p></p><p>Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]</p><p></p><p>[sblock=Consumables]</p><p><span style="color: red">Drivan</span> 5 "normal pills", 1 "go" pill, 1 "super" pill</p><p><span style="color: Orange">Emral</span> 5 "normal pills", 1 "go" pill, 1 "super" pill</p><p><span style="color: Lime">Finnian</span> 8 "normal" pills, 1 "go" pill, 1 "super" pill, 2 whetstones (+2)</p><p><span style="color: Magenta">Vaunea</span> 8 "normal" pills, 1 "go" pill, 2 "super" pills, 1 potion</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KenHood, post: 5127238, member: 4413"] [b]Rounds 4 and 5...[/b] Calling on the power of Dave, Vaunea quickly lashes out with her axe to smite the impertinent skeleton. [COLOR="DarkSlateGray"][Dave Token: Extra Basic Attack - [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128905]1d20+9=27[/URL]v. AC. The attack hits, and the skeleton does not replicate ([URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128906]1d6=2[/URL]).][/COLOR] The minotaur consumes one of Uncle Mikey's 'Go Pills'. Her eyes pop open, and she bellows. [COLOR="DarkSlateGray"][Minor: Use Consumable -- +1 to speed, AC, and reflexes, extra basic attack until EONT.][/COLOR] Armor clanking, hoofsteps ringing, Vaunea runs towards the elevator. As soon as she reaches the arena floor, she charges the nearest BONESWARM!, almost barreling over her comrades in her haste. [COLOR="darkslategray"][Move: to H2. Standard: Charge BONESWARM! - [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128907]1d20+9+1=17[/URL] v. AC.][/COLOR] Her attack misses, but she markes the BONESWARM! [B][Vaunea's turn ends because of charge.][/B] The BONESWARM! overwhelms Vaunea, knocking her to the ground. [COLOR="darkslategray"][Minor: Overwhelm --[URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128908]1d20+7=20[/URL] v. Fortitude. Hit. Vaunea is prone.][/COLOR] Then, the horrible monstrousity slams into Vaunea, battering past her defenses and ripping at her flesh. [COLOR="DarkSlateGray"][Standard Action: Basic Attack: [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128909]1d20+8+2=30[/URL] v. AC; CRITICAL HIT!; Vaunea takes [COLOR="Red"]14 damage[/COLOR]!][/COLOR] [B][U]Round 5...[/U][/B] Because of the power you've drawn from the crowd to enable your stunts, the Approvalometer ceases to flicker and drops down one step, to Green 2. Drivan concentrates on maintaining the radiant sphere. [COLOR="darkslategray"][Minor action.][/COLOR] The sphere moves adjacent to the BONESWARM! devouring Vaunea. [COLOR="darkslategray"][Move action.][/COLOR] As the sphere moves away from its former location, the green disc transforms into a hissing, popping lump of blackness. All the nearby Legionairres gasp in surprise and avarice. The sphere attacks the BONESWARM! [COLOR="darkslategray"][Standard: [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128910]1d20+7=22[/URL] v. Reflex; [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128911]2d6+6=15[/URL] damage, halved because of swarm, for 7 damage + 5 because vulnerability to radiance -- [COLOR="Red"]12 damage[/COLOR]][/COLOR] Drivan spends an AP and casts Scorching Burst, centered on I15. A glowing glyph, in the shape of a flaming heart, descends from the Approvalometer (tm), as Drivan activates the "One Hot Hunk of Manhood" token. [COLOR="DarkSlateGray"][The area of Scorching Burst becomes burst 5, and it inflicts 2d6, rather than 1d6 damage. You gain a +2 bonus on attack rolls with the burst.][/COLOR] The green disc caught within the area of the spell's effect releases its energy, transmuting the flame into radiant energy. [COLOR="DarkSlateGray"][Action Point: Enhanced Scorching Burst (Radiant) v. Reflex -- [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128914]1d20+9=24 1d20+9=17 v. Orange 67, 1d20+9=22 v. Orange 100, 1d20+9=21 v. Orange 86, 1d20+9=24 v. Orange 79, 1d20+9=29 v. BONESWARM!, 1d20+9=27 v. Bone-tinant[/URL] All five Orange LoB's are [COLOR="red"]destroyed[/COLOR]. (No chance of replication due to radiant damage.) The BONESWARM! receives a critical hit: 18 damage + 5 for vulnerability to radiant damage + 5 for vulnerability to area attacks + [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128916]1d6=6[/URL] for the staff's critical damage bonus, for a total of [COLOR="red"]34 damage[/COLOR]. [COLOR="Red"]DESTROYED![/COLOR] The Bone-tinant takes [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128915]2d6+6=11[/URL] damage + 5 for vulnerability to radiant energy for a total of [COLOR="red"]16 damage[/COLOR].][/COLOR] Finally, Drivan calls on Dave to heal him. [[URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#128917]1d6=4[/URL] damage healed.] A black lump appears where the green disc once stood. Emral feels a numbness growing in his lower extremities. The green disc upon which he stands [B]IS TURNING BLACK[/B]. [sblock=Status: Round 5][COLOR="red"]Drivan[/COLOR] HP 13/26 [color='red']BLOODIED[/color]; Healing Surges 5/7 [COLOR="Orange"]Emral[/COLOR] HP 21/27, Healing Surges 4/6 [color='lime']<== You’re up![/color] BONESWARM! 1: [color='lime']2 THP[/color] Helter Skeleton Green Team [COLOR="Lime"]Finnian[/COLOR] HP 33/38, +2 damage and +2 regeneration while bloodied, Healing Surges: 8/9 [s][COLOR="Lime"]Erlai[/COLOR]: HP -12/24 [color='red']DEAD![/color][/s] Bone-tinant: [color='red']16 damage[/color] Orange Team [COLOR="Magenta"]Vaunea[/COLOR] HP 30/44, Regen 6 while bloodied; Healing Surges 9/13; +1 to speed, AC, and reflexes, extra basic attack until EONT; [color='red']PRONE[/color] [B]Party Kills:[/B] 49 Legionnaires (2450 XP), 1 BONESWARM! (250 XP) [sblock=Resources Expended] [COLOR="red"]Drivan[/COLOR] 2 Healing Surges, 2 Healing Pills, Flaming Sphere, 1 AP [COLOR="Orange"]Emral[/COLOR] 2 Healing Surges, 2 Healing Pills, Dragonflame Mantle [COLOR="Lime"]Finnian[/COLOR] 1 Healing Surge, Yield Ground, Longtooth Shifting, Off-Hand Strike, 1 Healing Potion [COLOR="Magenta"]Vaunea[/COLOR] 4 Healing Surges, Boundless Endurance , Battlecrazed Battleaxe +1 Daily Power, Goring Charge, 1 'Go' Pill [/sblock] [sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: [CENTER]AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage[/CENTER][/sblock] [sblock=Uncle Mikey's Special Potions][U][B]UNCLE MIKEY’S SUPER HEALING POTION[/B][/U] [B]Base Item: Potion[/B] [B]Power (Consumable):[/B] Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects. [B]Level:[/B] n/a [B]Value:[/B] n/a [B][U]UNCLE MIKEY’S GO JUICE[/U][/B] [B]Base Item:[/B] Potion [B]Power (Consumable):[/B] Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn. Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect. After the second effect of the Go Juice wears off, you become blind until the end of your next turn. [B]Level:[/B] n/a [B]Value:[/B] n/a[/sblock] [sblock=Approvalometer Tokens][sblock=Generic Tokens (x1)]A party member can spend a generic token to do one of the following... [LIST] [*]Get Up! -- spend a Healing Surge as a free action (even if unconscious or dead). [*]Get Going! -- gain an extra action, as if having spent an action point. [*]Do It Again! -- regain the use of an encounter or daily power that you have already expended. [*]Try Harder! -- re-roll a failed attack roll with a +1 bonus. [/LIST] Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone until the next battle.[/sblock] [sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows... [B]DUUUUUUUUUDE![/B] [I]Uncle Mikey loves the party[/I]! [B]Available to:[/B] Any one party member. [B]Effect:[/B] You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. [B]EVERYBODY LOVES VAUNEA[/B] [I]Nothing protects a warrior like the pure-hearted love of children.[/I] [B]Available to:[/B] Vaunea. [B]Effect:[/B] You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack. [B]GOOD RIDDANCE![/B] [I]Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.[/I] [B]Available:[/B] Entire party. [B]Effect:[/B] A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect. [B]MARCO’S HOPES AND DREAMS[/B] [I]Marco’s desire for the party’s victory grants new life to the fallen.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points. [B]ONE-ARMED HALFLING SUPER-FU[/B] [I]Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn. [B]RATS![/B] [I]Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.[/I] [B]Available to:[/B] Entire party. [B]Effect:[/B] All party members automatically succeed in saves against any current, ongoing effects. Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock] [sblock=Consumables] [COLOR="red"]Drivan[/COLOR] 5 "normal pills", 1 "go" pill, 1 "super" pill [COLOR="Orange"]Emral[/COLOR] 5 "normal pills", 1 "go" pill, 1 "super" pill [COLOR="Lime"]Finnian[/COLOR] 8 "normal" pills, 1 "go" pill, 1 "super" pill, 2 whetstones (+2) [COLOR="Magenta"]Vaunea[/COLOR] 8 "normal" pills, 1 "go" pill, 2 "super" pills, 1 potion [/sblock] [/sblock] [/QUOTE]
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TURTLEDOME! (Battle Bone!) -- Part 2
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