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TURTLEDOME! (Battle Bone!) -- Part 2
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<blockquote data-quote="KenHood" data-source="post: 5134206" data-attributes="member: 4413"><p><strong>Round 5 (continued)...</strong></p><p></p><p>Emral steps away from the green disc. He hears a sucking noise. The disc folds in upon itself, becoming a popping, sizzling pool of blackness.</p><p></p><p>Emral hurls his Chromatic Orb at the Bone-tinant.</p><p></p><p>The orb bursts in a kaliedoscope of colors and energies. As it fades, the Bone-tinant laughs--UNHARMED!</p><p></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: RoyalBlue">"Oh, that's not good!"</span></span></p><p><span style="font-family: 'Comic Sans MS'"></span></p><p><span style="font-family: 'Comic Sans MS'"><span style="color: SeaGreen">"Them's the breaks of Wild Magic, Pete. Undead are immune to poison."</span></span></p><p></p><p>Emral eats the 'Go Pill'. <span style="color: DarkSlateGray">[+1 speed, +1 to AC and reflex, +1 basic attack until EONT]</span></p><p></p><p>Emral flings his dagger, but the Bone-tinant slaps it out of the sky. The blade returns to Emral's hand.</p><p></p><p>The BONESWARM! charges Vaunea. <span style="color: darkslategray">[Standard: CHARGE! -- <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#129338" target="_blank">1d20+8+2+1=15</a> v. Vaunea's AC.]</span> Somehow, the minotaur weathers the attack.</p><p></p><p>The Helter Skeleton sings...</p><p style="margin-left: 20px"><span style="color: Yellow"><strong>We will,</strong></span></p> <p style="margin-left: 20px"><span style="color: Yellow"><strong>We will,</strong></span></p> <p style="margin-left: 20px"><span style="color: Yellow"><strong>BONE YOU!</strong></span></p><p></p><p>The other Legionnaires and crowd joins in...</p><p style="margin-left: 20px"><span style="color: yellow"><strong>We will,</strong></span></p> <p style="margin-left: 20px"><span style="color: yellow"><strong>We will,</strong></span></p> <p style="margin-left: 20px"><span style="color: yellow"><strong>BONE YOU!</strong></span></p><p></p><p><span style="color: DarkSlateGray">[Minor Action: 'Work the Crowd' <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#129335" target="_blank">1d20+11+2=32</a>]</span></p><p></p><p>The Legion's Approvalometer (tm) dings and GOES UP ONE STEP!</p><p></p><p>The Helter Skeleton bangs a tune on its ribcage, still singing...</p><p style="margin-left: 20px"><strong><span style="color: Yellow">Emral, you're a moron, a lame, smirking retard.</span></strong></p> <p style="margin-left: 20px"><strong><span style="color: Yellow">The Legion of Bone will smash your face!</span></strong></p> <p style="margin-left: 20px"><strong><span style="color: Yellow">You've got fire on your head,</span></strong></p> <p style="margin-left: 20px"><strong><span style="color: Yellow">We'll make you dead,</span></strong></p> <p style="margin-left: 20px"><strong><span style="color: Yellow">And shoot your corpse into outer space!</span></strong></p><p></p><p>The tune attempts to insinuate itself into Emral's consciousness, but the sorcerer is able to resist the urge to snap his fingers and tap his feet to the throbbing beat. <span style="color: DarkSlateGray">[Standard: Cacophony -- <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#129336" target="_blank">1d20+7=9</a> v. Emral's Will. Miss!]</span></p><p></p><p>The Helter Skeleton continues with the chorus. Everyone, including Pete and Hobbs (the commentators), joins in...</p><p style="margin-left: 20px"><span style="color: Yellow"><strong>We will,</strong></span></p> <p style="margin-left: 20px"><span style="color: Yellow"><strong>We will,</strong></span></p> <p style="margin-left: 20px"><span style="color: Yellow"><strong>BONE YOU!</strong></span></p><p></p><p><span style="color: DarkSlateGray">[Substitute Move for Minor: 'Work the Crowd' -- Diplomacy: <a href="http://www.hwx.it/wizards.com/dice.php?sid=3685#129337" target="_blank">1d20+11=18</a>]</span></p><p></p><p>The green skeletons, giddy with desire, run towards the globs of darkness. <span style="color: darkslategray">[Double Move, Run!]</span></p><p></p><p>"<strong>STAY ON THE WALL!</strong>" screams the Bone-tinant, but they ignore him.</p><p></p><p>Three of the Legionnaires dive into the blackness (at O16). With a slurp, the globule vanishes, leaving a four-armed, maniacal skeleton wielding two axes made from sharpened shoulder blades.</p><p></p><p style="text-align: center"><strong><span style="color: DarkOrange"><span style="font-family: 'Palatino Linotype'"><span style="font-size: 15px">BONE-ZERKER!</span></span></span></strong></p><p></p><p>Two Legionnaires dive into the blackness at L13. It grows in size.</p><p></p><p>A green discs pops into existence.</p><p></p><p></p><p></p><p>[sblock=Status: Round 5]<span style="color: red">Drivan</span> HP 13/26 <span style="color: red">BLOODIED</span>; Healing Surges 5/7 </p><p><span style="color: Orange">Emral</span> HP 21/27, Healing Surges 4/6, +1 to speed, AC, and reflexes, extra basic attack until EONT </p><p>BONESWARM! 1: <span style="color: lime">2 THP</span></p><p>Helter Skeleton</p><p>Green Team </p><p><span style="color: Lime">Finnian</span> HP 33/38, +2 damage and +2 regeneration while bloodied, Healing Surges: 8/9 <span style="color: lime"><== You’re up!</span></p><p><s><span style="color: Lime">Erlai</span>: HP -12/24 <span style="color: red">DEAD!</span></s></p><p>Bone-tinant: <span style="color: red">16 damage</span></p><p>Orange Team</p><p><span style="color: Magenta">Vaunea</span> HP 30/44, Regen 6 while bloodied; Healing Surges 9/13; +1 to speed, AC, and reflexes, extra basic attack until EONT; <span style="color: red">PRONE</span></p><p></p><p><strong>Party Kills:</strong> 49 Legionnaires (2450 XP), 1 BONESWARM! (250 XP)</p><p></p><p>[sblock=Resources Expended]</p><p><span style="color: red">Drivan</span> 2 Healing Surges, 2 Healing Pills, Flaming Sphere, 1 AP</p><p><span style="color: Orange">Emral</span> 2 Healing Surges, 2 Healing Pills, Dragonflame Mantle, Chromatic Orb, 1 ‘Go’ Pill</p><p><span style="color: Lime">Finnian</span> 1 Healing Surge, Yield Ground, Longtooth Shifting, Off-Hand Strike, 1 Healing Potion</p><p><span style="color: Magenta">Vaunea</span> 4 Healing Surges, Boundless Endurance , Battlecrazed Battleaxe +1 Daily Power, Goring Charge, 1 ‘Go’ Pill</p><p>[/sblock]</p><p></p><p>[sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: </p><p></p><p style="text-align: center">AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage</p><p>[/sblock]</p><p></p><p>[sblock=Uncle Mikey's Special Potions]<u><strong>UNCLE MIKEY’S SUPER HEALING POTION</strong></u></p><p><strong>Base Item: Potion</strong></p><p><strong>Power (Consumable):</strong> Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a</p><p></p><p><strong><u>UNCLE MIKEY’S GO JUICE</u></strong></p><p><strong>Base Item:</strong> Potion</p><p><strong>Power (Consumable):</strong> Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn.</p><p></p><p>Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect.</p><p></p><p>After the second effect of the Go Juice wears off, you become blind until the end of your next turn.</p><p><strong>Level:</strong> n/a</p><p><strong>Value:</strong> n/a[/sblock]</p><p></p><p>[sblock=Approvalometer Tokens][sblock=Generic Tokens (x1)]A party member can spend a generic token to do one of the following...</p><ul> <li data-xf-list-type="ul">Get Up! -- spend a Healing Surge as a free action (even if unconscious or dead). </li> <li data-xf-list-type="ul">Get Going! -- gain an extra action, as if having spent an action point. </li> <li data-xf-list-type="ul">Do It Again! -- regain the use of an encounter or daily power that you have already expended. </li> <li data-xf-list-type="ul">Try Harder! -- re-roll a failed attack roll with a +1 bonus.</li> </ul><p>Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone until the next battle.[/sblock]</p><p>[sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows...</p><p></p><p><strong>DUUUUUUUUUDE!</strong></p><p><em>Uncle Mikey loves the party</em>!</p><p><strong>Available to:</strong> Any one party member.</p><p><strong>Effect:</strong> You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. </p><p></p><p><strong>EVERYBODY LOVES VAUNEA</strong></p><p><em>Nothing protects a warrior like the pure-hearted love of children.</em></p><p><strong>Available to:</strong> Vaunea.</p><p><strong>Effect:</strong> You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack.</p><p></p><p><strong>GOOD RIDDANCE!</strong></p><p><em>Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.</em></p><p><strong>Available:</strong> Entire party.</p><p><strong>Effect:</strong> A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect.</p><p></p><p><strong>MARCO’S HOPES AND DREAMS</strong></p><p><em>Marco’s desire for the party’s victory grants new life to the fallen.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points.</p><p></p><p><strong>ONE-ARMED HALFLING SUPER-FU</strong></p><p><em>Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.</em></p><p><strong>Available:</strong> Any one party member.</p><p><strong>Effect:</strong> You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn.</p><p></p><p><strong>RATS!</strong></p><p><em>Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.</em></p><p><strong>Available to:</strong> Entire party.</p><p><strong>Effect:</strong> All party members automatically succeed in saves against any current, ongoing effects.</p><p></p><p>Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock]</p><p></p><p>[sblock=Consumables]</p><p><span style="color: red">Drivan</span> 5 "normal pills", 1 "go" pill, 1 "super" pill, Lens of Diogenes (x3)</p><p><span style="color: Orange">Emral</span> 5 "normal pills", 1 "super" pill, Lens of Diogenes (x2)</p><p><span style="color: Lime">Finnian</span> 8 "normal" pills, 1 "go" pill, 1 "super" pill, 2 whetstones (+2)</p><p><span style="color: Magenta">Vaunea</span> 8 "normal" pills, 1 "go" pill, 2 "super" pills, 1 potion</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KenHood, post: 5134206, member: 4413"] [b]Round 5 (continued)...[/b] Emral steps away from the green disc. He hears a sucking noise. The disc folds in upon itself, becoming a popping, sizzling pool of blackness. Emral hurls his Chromatic Orb at the Bone-tinant. The orb bursts in a kaliedoscope of colors and energies. As it fades, the Bone-tinant laughs--UNHARMED! [FONT="Comic Sans MS"][COLOR="RoyalBlue"]"Oh, that's not good!"[/COLOR] [COLOR="SeaGreen"]"Them's the breaks of Wild Magic, Pete. Undead are immune to poison."[/COLOR][/FONT] Emral eats the 'Go Pill'. [COLOR="DarkSlateGray"][+1 speed, +1 to AC and reflex, +1 basic attack until EONT][/COLOR] Emral flings his dagger, but the Bone-tinant slaps it out of the sky. The blade returns to Emral's hand. The BONESWARM! charges Vaunea. [COLOR="darkslategray"][Standard: CHARGE! -- [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#129338]1d20+8+2+1=15[/URL] v. Vaunea's AC.][/COLOR] Somehow, the minotaur weathers the attack. The Helter Skeleton sings... [INDENT][COLOR="Yellow"][B]We will, We will, BONE YOU![/B][/COLOR][/INDENT] The other Legionnaires and crowd joins in... [INDENT][COLOR="yellow"][B]We will, We will, BONE YOU![/B][/COLOR][/INDENT] [COLOR="DarkSlateGray"][Minor Action: 'Work the Crowd' [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#129335]1d20+11+2=32[/URL]][/COLOR] The Legion's Approvalometer (tm) dings and GOES UP ONE STEP! The Helter Skeleton bangs a tune on its ribcage, still singing... [INDENT][B][COLOR="Yellow"]Emral, you're a moron, a lame, smirking retard. The Legion of Bone will smash your face! You've got fire on your head, We'll make you dead, And shoot your corpse into outer space![/COLOR][/B][/INDENT] The tune attempts to insinuate itself into Emral's consciousness, but the sorcerer is able to resist the urge to snap his fingers and tap his feet to the throbbing beat. [COLOR="DarkSlateGray"][Standard: Cacophony -- [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#129336]1d20+7=9[/URL] v. Emral's Will. Miss!][/COLOR] The Helter Skeleton continues with the chorus. Everyone, including Pete and Hobbs (the commentators), joins in... [INDENT][COLOR="Yellow"][B]We will, We will, BONE YOU![/B][/COLOR][/INDENT] [COLOR="DarkSlateGray"][Substitute Move for Minor: 'Work the Crowd' -- Diplomacy: [URL=http://www.hwx.it/wizards.com/dice.php?sid=3685#129337]1d20+11=18[/URL]][/COLOR] The green skeletons, giddy with desire, run towards the globs of darkness. [COLOR="darkslategray"][Double Move, Run!][/COLOR] "[B]STAY ON THE WALL![/B]" screams the Bone-tinant, but they ignore him. Three of the Legionnaires dive into the blackness (at O16). With a slurp, the globule vanishes, leaving a four-armed, maniacal skeleton wielding two axes made from sharpened shoulder blades. [CENTER][B][COLOR="DarkOrange"][FONT="Palatino Linotype"][SIZE="4"]BONE-ZERKER![/SIZE][/FONT][/COLOR][/B][/CENTER] Two Legionnaires dive into the blackness at L13. It grows in size. A green discs pops into existence. [sblock=Status: Round 5][COLOR="red"]Drivan[/COLOR] HP 13/26 [color='red']BLOODIED[/color]; Healing Surges 5/7 [COLOR="Orange"]Emral[/COLOR] HP 21/27, Healing Surges 4/6, +1 to speed, AC, and reflexes, extra basic attack until EONT BONESWARM! 1: [color='lime']2 THP[/color] Helter Skeleton Green Team [COLOR="Lime"]Finnian[/COLOR] HP 33/38, +2 damage and +2 regeneration while bloodied, Healing Surges: 8/9 [color='lime']<== You’re up![/color] [s][COLOR="Lime"]Erlai[/COLOR]: HP -12/24 [color='red']DEAD![/color][/s] Bone-tinant: [color='red']16 damage[/color] Orange Team [COLOR="Magenta"]Vaunea[/COLOR] HP 30/44, Regen 6 while bloodied; Healing Surges 9/13; +1 to speed, AC, and reflexes, extra basic attack until EONT; [color='red']PRONE[/color] [b]Party Kills:[/b] 49 Legionnaires (2450 XP), 1 BONESWARM! (250 XP) [sblock=Resources Expended] [COLOR="red"]Drivan[/COLOR] 2 Healing Surges, 2 Healing Pills, Flaming Sphere, 1 AP [COLOR="Orange"]Emral[/COLOR] 2 Healing Surges, 2 Healing Pills, Dragonflame Mantle, Chromatic Orb, 1 ‘Go’ Pill [COLOR="Lime"]Finnian[/COLOR] 1 Healing Surge, Yield Ground, Longtooth Shifting, Off-Hand Strike, 1 Healing Potion [COLOR="Magenta"]Vaunea[/COLOR] 4 Healing Surges, Boundless Endurance , Battlecrazed Battleaxe +1 Daily Power, Goring Charge, 1 ‘Go’ Pill [/sblock] [sblock=LoB Opportunity Attacks]If you must roll opportunity attacks for or against a Legionairre, use the following statistics: [CENTER]AC 16, Fort 13, Ref 14, Will 13; Basic Attack: +6 v. AC, 3 damage[/CENTER][/sblock] [sblock=Uncle Mikey's Special Potions][U][B]UNCLE MIKEY’S SUPER HEALING POTION[/B][/U] [B]Base Item: Potion[/B] [B]Power (Consumable):[/B] Minor Action. Drink this potion and spend a healing surge. You regain all lost Hit Points. However, because Uncle Mikey made this potion with super-hot peppers, you experience unbelievable searing pain in your mouth and bowels. Your tongue swells, and you cannot speak (or consume any other potions). Your nose runs, your eyes tear, and you become dizzy from the pain: -2 to all attack rolls and defenses. A successful save ends the harmful side effects. [B]Level:[/B] n/a [B]Value:[/B] n/a [B][U]UNCLE MIKEY’S GO JUICE[/U][/B] [B]Base Item:[/B] Potion [B]Power (Consumable):[/B] Minor Action. When you drink Uncle Mikey’s Go Juice, you gain a +1 bonus to Speed, Armor Class, and Reflexes, as well as the ability to perform an extra basic attack once per round, as a free action, on your turn. This Go Juice effect lasts until the end of your next turn. Once the first effect of the Go Juice wears off, you begin to get the jitters. When you post, you cannot place spaces, capitalization, or punctuation in your character’s speech. You still gain a +1 bonus to Speed and may perform an extra basic attack, once per round, as a free action, on your turn. However, you suffer a -1 penalty to all attack rolls and defenses. A successful save ends this effect. After the second effect of the Go Juice wears off, you become blind until the end of your next turn. [B]Level:[/B] n/a [B]Value:[/B] n/a[/sblock] [sblock=Approvalometer Tokens][sblock=Generic Tokens (x1)]A party member can spend a generic token to do one of the following... [LIST] [*]Get Up! -- spend a Healing Surge as a free action (even if unconscious or dead). [*]Get Going! -- gain an extra action, as if having spent an action point. [*]Do It Again! -- regain the use of an encounter or daily power that you have already expended. [*]Try Harder! -- re-roll a failed attack roll with a +1 bonus. [/LIST] Spending a Token of Favor is a free action. It can only be done on your turn. Once used, tokens are gone until the next battle.[/sblock] [sblock=Special Psychic Tokens]Because of the party's interaction with the general public, you have caused the approvalometer to generate several special tokens. These tokens are as follows... [B]DUUUUUUUUUDE![/B] [I]Uncle Mikey loves the party[/I]! [B]Available to:[/B] Any one party member. [B]Effect:[/B] You may activate this token as a free action when you imbibe a potion. You do not have to spend a healing surge to gain the potion’s effects. [B]EVERYBODY LOVES VAUNEA[/B] [I]Nothing protects a warrior like the pure-hearted love of children.[/I] [B]Available to:[/B] Vaunea. [B]Effect:[/B] You may activate this token as an immediate interrupt when you are supposed to suffer damage from an attack. The token negates all effects of the attack. [B]GOOD RIDDANCE![/B] [I]Your fans feel nothing but relief that Hadarai has left the party—and that provides you with relief as well.[/I] [B]Available:[/B] Entire party. [B]Effect:[/B] A party member may activate this token as a free action on his or her turn. All members of the party immediately recover 4 HP and may perform a save against one effect. [B]MARCO’S HOPES AND DREAMS[/B] [I]Marco’s desire for the party’s victory grants new life to the fallen.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] As a free action, when a party member becomes unconscious or dies, you may activate this token. The fallen party member immediately recovers, gaining full hit points. [B]ONE-ARMED HALFLING SUPER-FU[/B] [I]Cousin Eustace’s hard-bitten, dirty-fightin’ warrior spirit inspires you.[/I] [B]Available:[/B] Any one party member. [B]Effect:[/B] You may use this token as a free action when one of your attacks hits an opponent. That opponent is stunned until the end of its next turn. [B]RATS![/B] [I]Swillwort’s gratitude over his release from his horrible state sets the party free from their afflictions.[/I] [B]Available to:[/B] Entire party. [B]Effect:[/B] All party members automatically succeed in saves against any current, ongoing effects. Once you expend a psychic token, it is gone forever. Only the person to whom the token is available may activate it.[/sblock][/sblock] [sblock=Consumables] [COLOR="red"]Drivan[/COLOR] 5 "normal pills", 1 "go" pill, 1 "super" pill, Lens of Diogenes (x3) [COLOR="Orange"]Emral[/COLOR] 5 "normal pills", 1 "super" pill, Lens of Diogenes (x2) [COLOR="Lime"]Finnian[/COLOR] 8 "normal" pills, 1 "go" pill, 1 "super" pill, 2 whetstones (+2) [COLOR="Magenta"]Vaunea[/COLOR] 8 "normal" pills, 1 "go" pill, 2 "super" pills, 1 potion [/sblock] [/sblock] [/QUOTE]
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TURTLEDOME! (Battle Bone!) -- Part 2
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