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<blockquote data-quote="Random Axe" data-source="post: 5390443" data-attributes="member: 27853"><p>I frequently judge the writing of a show, the actions and reactions of its characters, based on what I've learned in my RPG history. The scariest part is when the TV episode mirrors what I've already done in my game!</p><p></p><p>Case in point, a recent episode of FRINGE had a crazy man killing people only by virtue of coincidental happenstance, all hinging on where and how he happened to place his ballpoint pen. A series of coincidental reactions domino-ing on each other, and someone gets hit by a car.</p><p></p><p>And virtually every second in watching this episode, I was gaping because I had run almost an entire Star Wars campaign hinging on "sympathetic Force" use. This crazy guy would have been a master of the Force from my campaign in how skillfully he manipulated the surroundings and future events, and it was exactly how I had pictured the concept working.</p><p></p><p></p><p>And then, a second example, a current TV series THE EVENT, I have frequently berated several characters or character actions because I knew that <strong>NO </strong> PC run by an experienced gamer would ever have been so stupid. e.g., As soon as I saw Sophie go into the deserted building, I knew (and you knew, everyone HAD to know), the building was going to blow up or something. No way would I have sent in the SWAT teams after her/them. Same reaction when one of the aliens was being interrogated, and he persuaded the government to release his girlfriend first before he talked. That scene was SO badly handled, any intelligent gamer would have ran it totally differently.</p><p></p><p>So, in summation, yes a lot of how I watch TV is informed by gaming experience. My only complaint about games based on TV shows, is that the really good shows (ie. <em>Buffy</em>, or <em>Angel</em>, or <em>Battlestar Galactica</em>, or <em>Neon Genesis Evangelion </em>to borrow from a different genre) have such a pre-defined tightly directed storyline, that IMO would not easily allow for home-written RPG adventures to stray from that "closed" storyline.</p></blockquote><p></p>
[QUOTE="Random Axe, post: 5390443, member: 27853"] I frequently judge the writing of a show, the actions and reactions of its characters, based on what I've learned in my RPG history. The scariest part is when the TV episode mirrors what I've already done in my game! Case in point, a recent episode of FRINGE had a crazy man killing people only by virtue of coincidental happenstance, all hinging on where and how he happened to place his ballpoint pen. A series of coincidental reactions domino-ing on each other, and someone gets hit by a car. And virtually every second in watching this episode, I was gaping because I had run almost an entire Star Wars campaign hinging on "sympathetic Force" use. This crazy guy would have been a master of the Force from my campaign in how skillfully he manipulated the surroundings and future events, and it was exactly how I had pictured the concept working. And then, a second example, a current TV series THE EVENT, I have frequently berated several characters or character actions because I knew that [B]NO [/B] PC run by an experienced gamer would ever have been so stupid. e.g., As soon as I saw Sophie go into the deserted building, I knew (and you knew, everyone HAD to know), the building was going to blow up or something. No way would I have sent in the SWAT teams after her/them. Same reaction when one of the aliens was being interrogated, and he persuaded the government to release his girlfriend first before he talked. That scene was SO badly handled, any intelligent gamer would have ran it totally differently. So, in summation, yes a lot of how I watch TV is informed by gaming experience. My only complaint about games based on TV shows, is that the really good shows (ie. [I]Buffy[/I], or [I]Angel[/I], or [I]Battlestar Galactica[/I], or [I]Neon Genesis Evangelion [/I]to borrow from a different genre) have such a pre-defined tightly directed storyline, that IMO would not easily allow for home-written RPG adventures to stray from that "closed" storyline. [/QUOTE]
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