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TV Show plot devices in D&D
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<blockquote data-quote="Janx" data-source="post: 2512025" data-attributes="member: 8835"><p>That would be my point. If the goal of the DM is to provide dramatic (melo...) scenes, the D&D game makes it hard at higher power levels (say 10th level). Such that without some forethought on the DM, how would one reproduce such scenes in the existing rules, or how would one alter the rules to enable such scenes.</p><p></p><p>Obviously lots of magic is what gets in the way of some of those scenes. There may be equally magical ways of re-enabling them.</p><p></p><p>Healing is actually what I see as the big impediment to re-enacting TV scenes. In movies and TV, there's 8 different types of wounds:</p><p>1. a flesh wound</p><p>2. beaten but quickly recovering for the critical scene</p><p>3. serious incapacitating wound that leaves you out for a few sessions (bedridden)</p><p>4. serious medical problem that forms the plot of the session (go find cure)</p><p>5. dying just as the heroes find him and last words are spoken</p><p>6. being wounded and crawling to your friends then passing out (Garibaldi and Marshal Matt Dillan after the bushwhacking)</p><p>7. Getting hit and dying</p><p>8. Getting hit with KO</p><p></p><p>With a cleric around, it is hard to create #3 or higher. As an odd rule comment, I find it odd that while in real life, "the act of destruction is always easier than the act of creation" in D&D it turns out they're flip sides of each other, and it is just as easy to heal as it is to damage. The Doctor's role on SciFi shows isn't analagous to the Cleric role in D&D, though it initially seems close. Perhaps if healing magic emulated the solution types found in Trek:</p><p>minor wounds healed after a few minutes with doctor</p><p>major wounds healed after a few days or weeks with doctor</p><p>diseases cured after random amount of time with doctor while he researches</p><p></p><p>Translated to a D&D Cleric, that would be:</p><p>minor wounds healed after a few minutes with cleric (Cure Light Wounds, only once)</p><p>major wounds healed after a few days or weeks with doctor (Cure Serious wounds, casting time several days)</p><p>diseases cured after random amount of time with doctor while he researches (Cure Disease reveals the cure to the cleric, after long time of prayer).</p><p></p><p>But that's changing the rules, and while available, should be a last resort.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2512025, member: 8835"] That would be my point. If the goal of the DM is to provide dramatic (melo...) scenes, the D&D game makes it hard at higher power levels (say 10th level). Such that without some forethought on the DM, how would one reproduce such scenes in the existing rules, or how would one alter the rules to enable such scenes. Obviously lots of magic is what gets in the way of some of those scenes. There may be equally magical ways of re-enabling them. Healing is actually what I see as the big impediment to re-enacting TV scenes. In movies and TV, there's 8 different types of wounds: 1. a flesh wound 2. beaten but quickly recovering for the critical scene 3. serious incapacitating wound that leaves you out for a few sessions (bedridden) 4. serious medical problem that forms the plot of the session (go find cure) 5. dying just as the heroes find him and last words are spoken 6. being wounded and crawling to your friends then passing out (Garibaldi and Marshal Matt Dillan after the bushwhacking) 7. Getting hit and dying 8. Getting hit with KO With a cleric around, it is hard to create #3 or higher. As an odd rule comment, I find it odd that while in real life, "the act of destruction is always easier than the act of creation" in D&D it turns out they're flip sides of each other, and it is just as easy to heal as it is to damage. The Doctor's role on SciFi shows isn't analagous to the Cleric role in D&D, though it initially seems close. Perhaps if healing magic emulated the solution types found in Trek: minor wounds healed after a few minutes with doctor major wounds healed after a few days or weeks with doctor diseases cured after random amount of time with doctor while he researches Translated to a D&D Cleric, that would be: minor wounds healed after a few minutes with cleric (Cure Light Wounds, only once) major wounds healed after a few days or weeks with doctor (Cure Serious wounds, casting time several days) diseases cured after random amount of time with doctor while he researches (Cure Disease reveals the cure to the cleric, after long time of prayer). But that's changing the rules, and while available, should be a last resort. Janx [/QUOTE]
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