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TV: Supernatural and Heroes
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<blockquote data-quote="trancejeremy" data-source="post: 3421245" data-attributes="member: 924"><p>Probably the closest system to duplicate the show Supernatural would be (IMHO), Dark Conspiracy. It had a very similar premise, groups of "hunters" (in this case, "Minion Hunters") would combat supernatural foes (although it had a complete different backstory, and was set in 2013). </p><p></p><p>PCs were generally normal people (there were some rules for psychic powers, and you could also be a alien abductee/cyborg), but just because they were PCs, had a ton more hitpoints than NPCs (who had 20). Had a more gear orientated feel than CoC, as in many cases, it was simply a matter of finding the right thing to shoot the beastie with, and the surviveability factor was pretty high for the most part (because PCs tended to have so many hit points). </p><p></p><p>Which might be too much for Supernatural. They are probably more successful in that than they aren't, but Dean had to be healed a couple of times from basically terminal injuries [spoiler](the episode with the Faith Healer, the finale).[/spoiler]</p><p></p><p>But there were stats for all sorts of critters in the book (and I think at least one critter book for it was published).</p><p></p><p>Chill would probably work, although I think that's closer to "Poltergeist: The Legacy". </p><p></p><p>I do think Call of Cthulhu would work as well, although the stats of the 2 brothers would be pretty high, as would their skills (especially their Dodge skill). Yes, CoC is more deadly than the show, but they don't exactly go up against Cthulhu on the show, either. While BRP is a reasonably deadly system, what makes CoC so deadly is the nature of the opposition of the PCs. Whiel CoC does have some non-Mythos monsters in it, you would probably have to make stats up for a lot of things, though.</p><p></p><p>d20 Modern would work very well. Menance Manual has a lot of real world paranormal critters in it and there are some in the corebook, too. And duh, forgot the Dark Matter supplement for it, which I would imagine have lots of that stuff in it.</p><p></p><p>Spycraft would need a supernatural/paranormal supplement, really, which I hope it gets, but likely won't.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 3421245, member: 924"] Probably the closest system to duplicate the show Supernatural would be (IMHO), Dark Conspiracy. It had a very similar premise, groups of "hunters" (in this case, "Minion Hunters") would combat supernatural foes (although it had a complete different backstory, and was set in 2013). PCs were generally normal people (there were some rules for psychic powers, and you could also be a alien abductee/cyborg), but just because they were PCs, had a ton more hitpoints than NPCs (who had 20). Had a more gear orientated feel than CoC, as in many cases, it was simply a matter of finding the right thing to shoot the beastie with, and the surviveability factor was pretty high for the most part (because PCs tended to have so many hit points). Which might be too much for Supernatural. They are probably more successful in that than they aren't, but Dean had to be healed a couple of times from basically terminal injuries [spoiler](the episode with the Faith Healer, the finale).[/spoiler] But there were stats for all sorts of critters in the book (and I think at least one critter book for it was published). Chill would probably work, although I think that's closer to "Poltergeist: The Legacy". I do think Call of Cthulhu would work as well, although the stats of the 2 brothers would be pretty high, as would their skills (especially their Dodge skill). Yes, CoC is more deadly than the show, but they don't exactly go up against Cthulhu on the show, either. While BRP is a reasonably deadly system, what makes CoC so deadly is the nature of the opposition of the PCs. Whiel CoC does have some non-Mythos monsters in it, you would probably have to make stats up for a lot of things, though. d20 Modern would work very well. Menance Manual has a lot of real world paranormal critters in it and there are some in the corebook, too. And duh, forgot the Dark Matter supplement for it, which I would imagine have lots of that stuff in it. Spycraft would need a supernatural/paranormal supplement, really, which I hope it gets, but likely won't. [/QUOTE]
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