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*TTRPGs General
TW:2K/Darklands Style Character Generation
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<blockquote data-quote="3catcircus" data-source="post: 3550630" data-attributes="member: 16077"><p>I've been mulling allowing my players to take a single level of an NPC class as "0th level" - commoner, aristocrat, expert as part of their "before I became an adventurer" background and it got me thinking about the Twilight:2000 (v2/2.2) and Darklands (CRPG) style character generation where you could continue "levelling up" prior to beginning play. </p><p></p><p>In TW:2K, you could take additional 4-yr "blocks" of a particular career/profession so long as you didn't roll a result indicating war has started. In that system, it is completely skill-based and you could get additional skill ranks per career after the first set for that career. For example, a PC could have gone to college, joined the State Police and spent 8 years as a state police officer prior to war and being drafted. He'd get the following skills: Undergraduate Degree - gain ranks up to your EDU attribute, but no more than 3 ranks in any one skill. State Law Enforcement: Armed Martial Arts 1, Interrogation 1, Observation 1, Small Arms (Pistol) 2. Second term as state police he'd get up to 5 ranks in any of the state police skills listed, as well as others that could be gained in subsequent terms. Then, war would start, he'd get drafted, and get the first term skills for boot camp and whichever branch/arm of the service he was drafted into.</p><p></p><p>Anyone think this would be a viable method of creating 3.x D&D characters? Instead of gaining BAB, Saves, or some class abilities, these'd have to be skills, but otherwise it seems reasonable enough. Maybe, class abilities and feats that don't lend themselves to being skills could be the things that you gain upon levelling up? It also allows "skilled" characters without having to start play at a high level.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3550630, member: 16077"] I've been mulling allowing my players to take a single level of an NPC class as "0th level" - commoner, aristocrat, expert as part of their "before I became an adventurer" background and it got me thinking about the Twilight:2000 (v2/2.2) and Darklands (CRPG) style character generation where you could continue "levelling up" prior to beginning play. In TW:2K, you could take additional 4-yr "blocks" of a particular career/profession so long as you didn't roll a result indicating war has started. In that system, it is completely skill-based and you could get additional skill ranks per career after the first set for that career. For example, a PC could have gone to college, joined the State Police and spent 8 years as a state police officer prior to war and being drafted. He'd get the following skills: Undergraduate Degree - gain ranks up to your EDU attribute, but no more than 3 ranks in any one skill. State Law Enforcement: Armed Martial Arts 1, Interrogation 1, Observation 1, Small Arms (Pistol) 2. Second term as state police he'd get up to 5 ranks in any of the state police skills listed, as well as others that could be gained in subsequent terms. Then, war would start, he'd get drafted, and get the first term skills for boot camp and whichever branch/arm of the service he was drafted into. Anyone think this would be a viable method of creating 3.x D&D characters? Instead of gaining BAB, Saves, or some class abilities, these'd have to be skills, but otherwise it seems reasonable enough. Maybe, class abilities and feats that don't lend themselves to being skills could be the things that you gain upon levelling up? It also allows "skilled" characters without having to start play at a high level. [/QUOTE]
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