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*Pathfinder & Starfinder
Tweak a rogue fighter factotum? Need martial feat help
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<blockquote data-quote="Jeffrie" data-source="post: 5371406" data-attributes="member: 93465"><p>I was asked to play a martial character in a 5 PC campaign 3.5, and really sorta don't play martial characters. I'm usually a skill monkey, and can barely talk myself into starting a character without a rogue dip. </p><p> So i'm thinkin' rogue, thinkin' martial, thinkin' martial rogue. Base class with two bonus feats for two levels. </p><p> </p><p>Not martial enough though to fill a melee slot. So maybe for fun, two more levels of fighter for another base class that gets two more bonus feats.</p><p></p><p>1 feat, 1 human, 2 Martial Rogue, 2 Fighter, one more at third lvl =7?</p><p></p><p>Then since i really can't see myself playing a fighter, i was thinking of playing a factotum. R2/ F2/ Fct16</p><p></p><p>Does anybody have an idea for another dip? I heard 1 level Marshal, but i haven't looked it up yet. Remember, i probably won't play till 20, so past 14 is probably theoretical, but i like concepts that are playable (I don't wanna be half dragon half demon).</p><p></p><p>List of 7 feats? Mostly martial feats from core books. Would certainly like a few suggestions from forgotten realms, etc.</p><p></p><p>Improved Initiative</p><p>Improved Trip - - I really don't know these two well.</p><p>Improved Feint</p><p>Quick Reconnoiter - Love it. Listen/Spot as free action, +2 init</p><p>Blind Fight - Worth it?</p><p>Point Blank</p><p>Precise Shot</p><p>Rapid Shot </p><p>etc?</p><p></p><p>+4ImpInit +2Quikrecon +2dex +5(int/factotum)= +13 initiative ? heh. In Plate armor?</p><p></p><p>Font of Inspiration (feat) would get most of the other feats, but could maybe spare more = 8 or 9 total? Nah, 7 is enough till 12th or 15th.</p><p></p><p>Of course at Facto3 Brains over Brawn gives Int bonus to Dex and Str checks, to that can be rather martial, and could stack with some feats if i check. . . And at Facto 8 Cunning Surge gives an extra action, and that can be quite martial/melee. </p><p></p><p>thoughts?</p></blockquote><p></p>
[QUOTE="Jeffrie, post: 5371406, member: 93465"] I was asked to play a martial character in a 5 PC campaign 3.5, and really sorta don't play martial characters. I'm usually a skill monkey, and can barely talk myself into starting a character without a rogue dip. So i'm thinkin' rogue, thinkin' martial, thinkin' martial rogue. Base class with two bonus feats for two levels. Not martial enough though to fill a melee slot. So maybe for fun, two more levels of fighter for another base class that gets two more bonus feats. 1 feat, 1 human, 2 Martial Rogue, 2 Fighter, one more at third lvl =7? Then since i really can't see myself playing a fighter, i was thinking of playing a factotum. R2/ F2/ Fct16 Does anybody have an idea for another dip? I heard 1 level Marshal, but i haven't looked it up yet. Remember, i probably won't play till 20, so past 14 is probably theoretical, but i like concepts that are playable (I don't wanna be half dragon half demon). List of 7 feats? Mostly martial feats from core books. Would certainly like a few suggestions from forgotten realms, etc. Improved Initiative Improved Trip - - I really don't know these two well. Improved Feint Quick Reconnoiter - Love it. Listen/Spot as free action, +2 init Blind Fight - Worth it? Point Blank Precise Shot Rapid Shot etc? +4ImpInit +2Quikrecon +2dex +5(int/factotum)= +13 initiative ? heh. In Plate armor? Font of Inspiration (feat) would get most of the other feats, but could maybe spare more = 8 or 9 total? Nah, 7 is enough till 12th or 15th. Of course at Facto3 Brains over Brawn gives Int bonus to Dex and Str checks, to that can be rather martial, and could stack with some feats if i check. . . And at Facto 8 Cunning Surge gives an extra action, and that can be quite martial/melee. thoughts? [/QUOTE]
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Tweak a rogue fighter factotum? Need martial feat help
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