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*Pathfinder & Starfinder
Tweak a rogue fighter factotum? Need martial feat help
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5371511" data-attributes="member: 35909"><p>I had a lot of fun with one of my recent characters. Went with a <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue" target="_blank">Martial Rogue</a> / Factotum / Warshaper, using Changeling as the race. Changeling qualified hir for warshaper, and for the uber awesome changeling rogue substitution level at level 1 (trade trapfinding for awesome social skill boons, including take 10 on Intimidate; get TEN + int skill points, and multiplied by 4 since its level 1).</p><p></p><p>Main tactics were using a reach weapon (guisarme) + Improved Trip feat and Intimidating with the Never Outnumbered skill trick (C.Scoundrel) and Imperious Command feat (Drow of the Underdark), for a unique style of melee battlefield control. You can also go for Iaijutsu Focus, but I figured that'd be too cheesy and the DM was already being nice allowing so many sourcebooks.</p><p></p><p>Basic build was Rogue 4/ Factotum x / Warshaper 3. Starting with 1 in rogue, then at least 1 in Factotum, then level as you like until you can enter warshaper, then finish out with factotum. It's really feat intensive, especially if you want Font of Inspiration several times. I also heavily recommend Knowledge Devotion (C.Champion) feat, to make your int benefit you further.</p><p></p><p>EDIT: Feat suggestions:</p><p></p><p>Font of Inspiration x3 - x5 or more - If you're not taking it at least 3 times relatively early, it's simply not worth the feat cost, IMO. Taking it 3 times is like getting 2 inspiration per feat, an acceptable cost. Any more times increases the payout, of course. Twice is 1.5 insp. per feat, seems too little for the cost to me. One time is a horrible cost/benefit exchange. In conclusion: Save lots of room for this, or don't bother at all. If you can take flaws, TAKE FLAWS.</p><p></p><p>Combat Expertise - Decent in its own right, needed for...</p><p></p><p>Improved Trip - Brains Over Brawn gets put to work!</p><p></p><p>Nymph's Kiss - If the DM allows it, take this at level 1. You need to be exalted good, but in return you get +1 skill point per level (not retroactive, so take at level 1), +2 on charisma checks, and a save bonus against spells. Just makes you better at things you already do well.</p><p></p><p>Intimidating Strike - Makes your intimidation effect last the entire encounter! Excellent synergy with Never Outnumbered skill trick and...</p><p></p><p>Imperious Command - The crux of any martial intimidate build, makes anyone you demoralize cower for one round. IME, before this feat, making use out of Never Outnumbered skill trick (demoralize all within 10 ft) was utterly suicidal. My character nearly died on 2 different occasions trying to get the most out of the one/encounter skill trick usage.</p><p></p><p>Combat Reflexes - If the DM throws a lot of enemies at you, you have the reach and trip ability to get mileage out of this.</p><p></p><p>Knowledge Devotion - A +1 (no matter how badly you roll) to +5 to hit and damage for the entire encounter, based on your (free action) knowledge check result. Nice addition for an int-based class with all skills available.</p><p></p><p>If after all that you STILL have feats to spare somehow...</p><p></p><p>Dodge - Kinda sucks, if you can get a Dodge equivalent like Expeditious Dodge or Desert Wind Dodge without much pain, go for one of those instead.</p><p></p><p>Mobility - Really really sucks. But, Magic Item Compendium has it as a +1 armor enhancement. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Then again, the feat you worked your way towards actually makes mobility sort of useful...</p><p></p><p>Elusive Target (C.Warrior) - Seriously worth two junk feats (or one junk feat and an armor enhancement)! Two tactics have you focus on one enemy (your dodge buddy) and make him gain nothing from power attack against you, and cause him to skewer his friend that he's flanking you with once/round, which is awesome enough. But the 3rd tactic is also handy for you...if you provoke an AoO for movement and the enemy <strong>misses you</strong> (yay, Mobility!), you get an instant free trip attempt against that enemy. <strong>This does not cost you an AoO to use</strong> and you would get your free extra attack from Improved Trip after succeeding.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5371511, member: 35909"] I had a lot of fun with one of my recent characters. Went with a [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue]Martial Rogue[/url] / Factotum / Warshaper, using Changeling as the race. Changeling qualified hir for warshaper, and for the uber awesome changeling rogue substitution level at level 1 (trade trapfinding for awesome social skill boons, including take 10 on Intimidate; get TEN + int skill points, and multiplied by 4 since its level 1). Main tactics were using a reach weapon (guisarme) + Improved Trip feat and Intimidating with the Never Outnumbered skill trick (C.Scoundrel) and Imperious Command feat (Drow of the Underdark), for a unique style of melee battlefield control. You can also go for Iaijutsu Focus, but I figured that'd be too cheesy and the DM was already being nice allowing so many sourcebooks. Basic build was Rogue 4/ Factotum x / Warshaper 3. Starting with 1 in rogue, then at least 1 in Factotum, then level as you like until you can enter warshaper, then finish out with factotum. It's really feat intensive, especially if you want Font of Inspiration several times. I also heavily recommend Knowledge Devotion (C.Champion) feat, to make your int benefit you further. EDIT: Feat suggestions: Font of Inspiration x3 - x5 or more - If you're not taking it at least 3 times relatively early, it's simply not worth the feat cost, IMO. Taking it 3 times is like getting 2 inspiration per feat, an acceptable cost. Any more times increases the payout, of course. Twice is 1.5 insp. per feat, seems too little for the cost to me. One time is a horrible cost/benefit exchange. In conclusion: Save lots of room for this, or don't bother at all. If you can take flaws, TAKE FLAWS. Combat Expertise - Decent in its own right, needed for... Improved Trip - Brains Over Brawn gets put to work! Nymph's Kiss - If the DM allows it, take this at level 1. You need to be exalted good, but in return you get +1 skill point per level (not retroactive, so take at level 1), +2 on charisma checks, and a save bonus against spells. Just makes you better at things you already do well. Intimidating Strike - Makes your intimidation effect last the entire encounter! Excellent synergy with Never Outnumbered skill trick and... Imperious Command - The crux of any martial intimidate build, makes anyone you demoralize cower for one round. IME, before this feat, making use out of Never Outnumbered skill trick (demoralize all within 10 ft) was utterly suicidal. My character nearly died on 2 different occasions trying to get the most out of the one/encounter skill trick usage. Combat Reflexes - If the DM throws a lot of enemies at you, you have the reach and trip ability to get mileage out of this. Knowledge Devotion - A +1 (no matter how badly you roll) to +5 to hit and damage for the entire encounter, based on your (free action) knowledge check result. Nice addition for an int-based class with all skills available. If after all that you STILL have feats to spare somehow... Dodge - Kinda sucks, if you can get a Dodge equivalent like Expeditious Dodge or Desert Wind Dodge without much pain, go for one of those instead. Mobility - Really really sucks. But, Magic Item Compendium has it as a +1 armor enhancement. :) Then again, the feat you worked your way towards actually makes mobility sort of useful... Elusive Target (C.Warrior) - Seriously worth two junk feats (or one junk feat and an armor enhancement)! Two tactics have you focus on one enemy (your dodge buddy) and make him gain nothing from power attack against you, and cause him to skewer his friend that he's flanking you with once/round, which is awesome enough. But the 3rd tactic is also handy for you...if you provoke an AoO for movement and the enemy [b]misses you[/b] (yay, Mobility!), you get an instant free trip attempt against that enemy. [b]This does not cost you an AoO to use[/b] and you would get your free extra attack from Improved Trip after succeeding. [/QUOTE]
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Tweak a rogue fighter factotum? Need martial feat help
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