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General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
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<blockquote data-quote="Saeviomagy" data-source="post: 6914614" data-attributes="member: 5890"><p>Fundamentally it is this:</p><p>Any damage done that takes a character below zero is effectively negated.</p><p>At higher levels it is not possible for a monster to instakill a character through direct damage from 1 hit point (ie - they cannot do the character's entire hit point pool in a single hit).</p><p>Typically one healer spends his entire round to cast a healing spell that cannot out-heal a single attack, let alone a foe's entire turn.</p><p></p><p>Therefore it's more efficient to heal the minimum amount of damage in the least expensive way.</p><p></p><p>Why this is not a problem:</p><p>1. Continuing to attack a downed foe will cause them to die in very short order.</p><p>2. Foes typically outnumber adventurers, meaning they have surplus actions to do 1)</p><p>3. Foes should usually have a goal that is goes beyond the combat. Foes want to drive off, capture, or kill the PCs or simply survive. If whack-a-mole begins, then either it doesn't impact that goal OR it makes coup-de-grace inevitable for all but the most basic of foes, many of whom will continue to attack a downed adventurer anyway.</p><p>4. AOEs.</p><p></p><p>These factors SHOULD combine to make players unsure that they can leave a character bleeding out, or even on low enough hit points that a single hit will take them down. If your players are not worrying about this, then I would submit that your NPCs are being played solely to be a combat challenge, rather than with thought to why they are doing what they are doing and what they want to achieve.</p><p></p><p></p><p> [MENTION=6701872]AaronOfBarbaria[/MENTION]</p><p>If y = xA, and A is a random number between 0 and 1, then there is no correlation between y and x. However higher values of y are only possible with higher values of x. In other words lack of correlation does not imply independence.</p><p></p><p><a href="http://theincidentaleconomist.com/wordpress/causation-without-correlation-is-possible/" target="_blank">http://theincidentaleconomist.com/wordpress/causation-without-correlation-is-possible/</a></p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6914614, member: 5890"] Fundamentally it is this: Any damage done that takes a character below zero is effectively negated. At higher levels it is not possible for a monster to instakill a character through direct damage from 1 hit point (ie - they cannot do the character's entire hit point pool in a single hit). Typically one healer spends his entire round to cast a healing spell that cannot out-heal a single attack, let alone a foe's entire turn. Therefore it's more efficient to heal the minimum amount of damage in the least expensive way. Why this is not a problem: 1. Continuing to attack a downed foe will cause them to die in very short order. 2. Foes typically outnumber adventurers, meaning they have surplus actions to do 1) 3. Foes should usually have a goal that is goes beyond the combat. Foes want to drive off, capture, or kill the PCs or simply survive. If whack-a-mole begins, then either it doesn't impact that goal OR it makes coup-de-grace inevitable for all but the most basic of foes, many of whom will continue to attack a downed adventurer anyway. 4. AOEs. These factors SHOULD combine to make players unsure that they can leave a character bleeding out, or even on low enough hit points that a single hit will take them down. If your players are not worrying about this, then I would submit that your NPCs are being played solely to be a combat challenge, rather than with thought to why they are doing what they are doing and what they want to achieve. [MENTION=6701872]AaronOfBarbaria[/MENTION] If y = xA, and A is a random number between 0 and 1, then there is no correlation between y and x. However higher values of y are only possible with higher values of x. In other words lack of correlation does not imply independence. [url]http://theincidentaleconomist.com/wordpress/causation-without-correlation-is-possible/[/url] [/QUOTE]
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Tweak Instant Cure spells to fix whack-a-mole
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