Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="abirdcall" data-source="post: 6914642" data-attributes="member: 6748898"><p>This is similar to people saying that adventures like HotDQ or CoS are terrible because they contain monsters that will wipe out the party instantly. When it is more the case that the adventures are terrible for a group that wants to primarily engage in the combat pillar to the exclusion of social interaction and exploration.</p><p></p><p>So this healing from 0 may cause problems with certain game styles but not others. The others may be more in line with the default assumption of 5e. </p><p></p><p>It's also important to look at whether it is actually a problem, and if so, why. I think those answers probably differ from table to table. Combats don't last long in general and entering a combat on the brink of death with the plan to heal from 0 isn't a great plan. Also, how many people in a group can actually heal from 0 efficiently? There are many questions to be answered.</p><p></p><p>As for house rules the exhaustion mechanic was offered. I personally like not resetting death saving throws until a long rest. It's not really for balance but more for drama.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6914642, member: 6748898"] This is similar to people saying that adventures like HotDQ or CoS are terrible because they contain monsters that will wipe out the party instantly. When it is more the case that the adventures are terrible for a group that wants to primarily engage in the combat pillar to the exclusion of social interaction and exploration. So this healing from 0 may cause problems with certain game styles but not others. The others may be more in line with the default assumption of 5e. It's also important to look at whether it is actually a problem, and if so, why. I think those answers probably differ from table to table. Combats don't last long in general and entering a combat on the brink of death with the plan to heal from 0 isn't a great plan. Also, how many people in a group can actually heal from 0 efficiently? There are many questions to be answered. As for house rules the exhaustion mechanic was offered. I personally like not resetting death saving throws until a long rest. It's not really for balance but more for drama. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
Top