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General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
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<blockquote data-quote="The Crimson Binome" data-source="post: 6915856" data-attributes="member: 6775031"><p>It's not so much that that anyone has <em>perfect</em> information, as it is that they have the <em>same</em> information. For example, if the party member wearing heavy robes happens to be fire-resistant, but neither group of goblins has any way of determining that beforehand, then they'll both react similarly to that particular <em>lack</em> of information.</p><p></p><p>In any given encounter with goblins, it is very likely that they will have no idea who the PCs are, and will try to kill them because that's what goblins <em>do</em>. Exceptions could easily exist, but those will be exceptions rather than the rule. The biggest variable governing their behavior, in regards to the topic at hand, is how quickly they recognize the healer and what's going on; but even that seems like it would vary more between tables (how the spell is described, how common healing is in that world, how civilized goblins are and whether they recognize holy symbols) rather than between different groups of goblins at the same table.</p><p></p><p>YMMV. I've played with someone before who never wanted to see the same monster more than once, and wanted every encounter to be entirely unique in every aspect. Personally, I want to see the same sorts of enemies at least half a dozen times, so I can see how they act in different situations as the dice allow. No two combats are ever identical, even if it's the same numbers and types of enemies operating with the same knowledge and motivations.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6915856, member: 6775031"] It's not so much that that anyone has [I]perfect[/I] information, as it is that they have the [I]same[/I] information. For example, if the party member wearing heavy robes happens to be fire-resistant, but neither group of goblins has any way of determining that beforehand, then they'll both react similarly to that particular [I]lack[/I] of information. In any given encounter with goblins, it is very likely that they will have no idea who the PCs are, and will try to kill them because that's what goblins [I]do[/I]. Exceptions could easily exist, but those will be exceptions rather than the rule. The biggest variable governing their behavior, in regards to the topic at hand, is how quickly they recognize the healer and what's going on; but even that seems like it would vary more between tables (how the spell is described, how common healing is in that world, how civilized goblins are and whether they recognize holy symbols) rather than between different groups of goblins at the same table. YMMV. I've played with someone before who never wanted to see the same monster more than once, and wanted every encounter to be entirely unique in every aspect. Personally, I want to see the same sorts of enemies at least half a dozen times, so I can see how they act in different situations as the dice allow. No two combats are ever identical, even if it's the same numbers and types of enemies operating with the same knowledge and motivations. [/QUOTE]
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Tweak Instant Cure spells to fix whack-a-mole
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