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General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
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<blockquote data-quote="CapnZapp" data-source="post: 6916574" data-attributes="member: 12731"><p>Ah. Thanks Saelorn.</p><p></p><p>Yes. </p><p></p><p>What all this means is: "problem solved". </p><p></p><p>And what that means is: the players used to try the Healing Word strategy (the fancy term for "let's whack a mole"). Now they don't.</p><p></p><p>Instead, they switched to "dotting" the fallen ally. (Ideally a 1 point Lay on Hands heal, but the Healing Word spell will do too)</p><p></p><p>That is, whether Joe's at -8 or -2, he gets a small (single-digit, ideally just 1) heal. This doesn't bring him back up to zero or positive hp, but it does mean he's considered stable, and no longer has to make death saves.</p><p></p><p>(Remember, we feel it's more immersive if the healer can't tell exactly the number of hit points of a patient. If the healer knows Joe is at -1 and not at -9, then it is of course quite okay to cast a Healing Word. That one time, as illustrated so ably by Saelorn above)</p><p></p><p>Of course, that's not the only strategy. The Heal spell still works nicely! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>But the questionable feeling where you would not stay down is gone. And that's all that matters <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6916574, member: 12731"] Ah. Thanks Saelorn. Yes. What all this means is: "problem solved". And what that means is: the players used to try the Healing Word strategy (the fancy term for "let's whack a mole"). Now they don't. Instead, they switched to "dotting" the fallen ally. (Ideally a 1 point Lay on Hands heal, but the Healing Word spell will do too) That is, whether Joe's at -8 or -2, he gets a small (single-digit, ideally just 1) heal. This doesn't bring him back up to zero or positive hp, but it does mean he's considered stable, and no longer has to make death saves. (Remember, we feel it's more immersive if the healer can't tell exactly the number of hit points of a patient. If the healer knows Joe is at -1 and not at -9, then it is of course quite okay to cast a Healing Word. That one time, as illustrated so ably by Saelorn above) Of course, that's not the only strategy. The Heal spell still works nicely! :p But the questionable feeling where you would not stay down is gone. And that's all that matters :) [/QUOTE]
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