Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6916616" data-attributes="member: 12731"><p>I would love to answer yes to that question. </p><p></p><p>But to be honest I have had trouble challenging the party lately to the extent the rule is invoked.</p><p></p><p>There was probably a small window of evaluation from where I instituted the change, to where they levelled up sufficiently to leave that problem behind. By that I mean - at higher levels you don't drop just because one unlucky swing, and you don't drop as often period. So even if you could still use whackamole tactic it would arguably be less of an issue, since it would be deployed much less often.</p><p></p><p>I <em>have</em> managed to down a character. Once the monk stepped a little too close to four berserk Barlguras. Two crits later and all his hp were poof, gone. I *think* the Cleric laid down some serious healing that time, probably because that happened at the very start of the fight when the overall difficulty was still unknown to them.</p><p></p><p>But generally, the ability to change my rolls after the fact (bard ability, battlemaster AC boosts, Lucky feat) together with very solid AC makes for a nigh-impregnable defense. And since few hits penetrate the regular AC, the relatively few charges of the super abilities mentioned go a long way. A feat like Lucky is not particularly strong if you get hit all the time. It is <em>very</em> strong when you only hit on a 20. Since by that time you're only vulnerable to criticals, it essentially negates all your criticals, and I seldom roll more of those than the number of luck points awarded by the feat. The end result is that you become practically invulnerable to attacks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>So all I can honestly say is that when I made the change, whackamole tactic evaporated (or at least decreased in frequence to a point where it no longer was a nuisance).</p><p></p><p>Feel free to report back with your findings!: ) I'm afraid we're slowly reaching the end of OotA; it might be a while before we play at low level again.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6916616, member: 12731"] I would love to answer yes to that question. But to be honest I have had trouble challenging the party lately to the extent the rule is invoked. There was probably a small window of evaluation from where I instituted the change, to where they levelled up sufficiently to leave that problem behind. By that I mean - at higher levels you don't drop just because one unlucky swing, and you don't drop as often period. So even if you could still use whackamole tactic it would arguably be less of an issue, since it would be deployed much less often. I [I]have[/I] managed to down a character. Once the monk stepped a little too close to four berserk Barlguras. Two crits later and all his hp were poof, gone. I *think* the Cleric laid down some serious healing that time, probably because that happened at the very start of the fight when the overall difficulty was still unknown to them. But generally, the ability to change my rolls after the fact (bard ability, battlemaster AC boosts, Lucky feat) together with very solid AC makes for a nigh-impregnable defense. And since few hits penetrate the regular AC, the relatively few charges of the super abilities mentioned go a long way. A feat like Lucky is not particularly strong if you get hit all the time. It is [I]very[/I] strong when you only hit on a 20. Since by that time you're only vulnerable to criticals, it essentially negates all your criticals, and I seldom roll more of those than the number of luck points awarded by the feat. The end result is that you become practically invulnerable to attacks :p So all I can honestly say is that when I made the change, whackamole tactic evaporated (or at least decreased in frequence to a point where it no longer was a nuisance). Feel free to report back with your findings!: ) I'm afraid we're slowly reaching the end of OotA; it might be a while before we play at low level again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
Top