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*Dungeons & Dragons
Tweak Instant Cure spells to fix whack-a-mole
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<blockquote data-quote="CapnZapp" data-source="post: 6916630" data-attributes="member: 12731"><p>I would allow for one other useful houserule with similar (lack of) complexity:</p><p></p><p>That you don't stop counting failed death saves just because you recieve healing.</p><p></p><p>If you go from zero to hero with a simple Healing Word, but you still carry around one or two failed death saves, you are not the whack-happy mole you used to be.</p><p></p><p>For instance, failed death saves could fade away</p><p>a) once you have been healed to half maximum hp (when you are no longer bloodied in 4E parlance)</p><p>b) once one minute has passed</p><p>c) as soon as you get to spend any Hit Dice</p><p>or of course</p><p>d) all of the above</p><p></p><p>This would not only mean that you would hesitate throwing yourself back into the fray once you've recieved a "black mark", but probably also mean the party would try harder to avoid falling to zero in the first place. </p><p></p><p>As an alternative to the -10 thing, that is.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6916630, member: 12731"] I would allow for one other useful houserule with similar (lack of) complexity: That you don't stop counting failed death saves just because you recieve healing. If you go from zero to hero with a simple Healing Word, but you still carry around one or two failed death saves, you are not the whack-happy mole you used to be. For instance, failed death saves could fade away a) once you have been healed to half maximum hp (when you are no longer bloodied in 4E parlance) b) once one minute has passed c) as soon as you get to spend any Hit Dice or of course d) all of the above This would not only mean that you would hesitate throwing yourself back into the fray once you've recieved a "black mark", but probably also mean the party would try harder to avoid falling to zero in the first place. As an alternative to the -10 thing, that is. [/QUOTE]
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Tweak Instant Cure spells to fix whack-a-mole
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