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Tweak Instant Cure spells to fix whack-a-mole
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<blockquote data-quote="CapnZapp" data-source="post: 6920370" data-attributes="member: 12731"><p>Sure. </p><p></p><p>I just happen to prefer the slightly comic book or action movie quality where we don't delve into the psychology of the bad guys, and delve into their fears and death anxiety.</p><p></p><p>In other words, you use the phrasing "believable foes" to make that sound like an attractive trait. I would argue it is not, and one reason we're playing a game is to get away from real world tragedy and cruelty.</p><p></p><p>Anyway, in every previous edition of D&D a monster strategy of hitting those that stand up and oppose you have worked fine. In no previous edition have I as a DM felt compelled to have my monsters act in cruel and cunning ways just because the rules force me to.</p><p></p><p>This edition clumsily change that fundamental trait, and instead of debating whether that is a good thing, or how to live with it, I fixed it.</p><p></p><p>Easily, quickly and to my complete satisfaction.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6920370, member: 12731"] Sure. I just happen to prefer the slightly comic book or action movie quality where we don't delve into the psychology of the bad guys, and delve into their fears and death anxiety. In other words, you use the phrasing "believable foes" to make that sound like an attractive trait. I would argue it is not, and one reason we're playing a game is to get away from real world tragedy and cruelty. Anyway, in every previous edition of D&D a monster strategy of hitting those that stand up and oppose you have worked fine. In no previous edition have I as a DM felt compelled to have my monsters act in cruel and cunning ways just because the rules force me to. This edition clumsily change that fundamental trait, and instead of debating whether that is a good thing, or how to live with it, I fixed it. Easily, quickly and to my complete satisfaction. [/QUOTE]
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Tweak Instant Cure spells to fix whack-a-mole
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