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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tweaked save/BAB progression
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<blockquote data-quote="HeavenShallBurn" data-source="post: 4234392" data-attributes="member: 39593"><p>I've been looking at this same phenomena as I built my reworked d20 variant. I've come to roughly the same conclusions, instead of a purely linear base it needs to be a level derived "base +x" formula to regularize the range of difference possible at any one level. Like you I decided that a +/- 4 difference was about right as a base figure. Thing is if the goal is a relationship between highest and lowest you can use the same formula as a base for nearly everything. </p><p></p><p>Apply it to AC and you have an AC that scales just right for attacks of equal level, of course it means you have to shift to an armor as DR system because piling too many bonuses on top breaks the math. </p><p></p><p>Apply it to saves and they finally scale right within their own level regardless of how high the level goes. </p><p></p><p>Getting around the Spell-DC issue takes a rethinking. Save DCs can be conceptualized as a form of magic BAB. So what you do is turn it into a parallel of BAB. Each class gets either a good, medium, or poor MAB/DC independent of whether they actually have spellcasting ability. This also solves one of the issues with caster multiclassing, as the unified progression scheme means a multiclass caster won't be as good as a dedicated one, but also won't be totally useless.</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 4234392, member: 39593"] I've been looking at this same phenomena as I built my reworked d20 variant. I've come to roughly the same conclusions, instead of a purely linear base it needs to be a level derived "base +x" formula to regularize the range of difference possible at any one level. Like you I decided that a +/- 4 difference was about right as a base figure. Thing is if the goal is a relationship between highest and lowest you can use the same formula as a base for nearly everything. Apply it to AC and you have an AC that scales just right for attacks of equal level, of course it means you have to shift to an armor as DR system because piling too many bonuses on top breaks the math. Apply it to saves and they finally scale right within their own level regardless of how high the level goes. Getting around the Spell-DC issue takes a rethinking. Save DCs can be conceptualized as a form of magic BAB. So what you do is turn it into a parallel of BAB. Each class gets either a good, medium, or poor MAB/DC independent of whether they actually have spellcasting ability. This also solves one of the issues with caster multiclassing, as the unified progression scheme means a multiclass caster won't be as good as a dedicated one, but also won't be totally useless. [/QUOTE]
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Tweaked save/BAB progression
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