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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tweaked save/BAB progression
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<blockquote data-quote="Kerrick" data-source="post: 4235877" data-attributes="member: 4722"><p>The problem is that a "base +x" formula for saves will eventually outstrip spell DCs (for 0-9th levels, at least). It's a workable solution, as long as you don't play very-high-level (over 50) D&D. By then, though, you're probably getting into demigod status and dealing with divinities, so the normal rules wouldn't apply anyway.</p><p></p><p></p><p>Already got that one figured out. You can keep the existing BAB progressions; you just don't apply EAB until the BAB reaches +20 (NOT when the PC reaches 20th level).</p><p></p><p></p><p>Not necessarily. I use Upper Krust's AC formula, and it works quite well:</p><p></p><p>AC = 10 + ((any CR up to 20)*1.5) + (CR-20)</p><p></p><p>Basically, multiply any CR up to 20 by 1.5; if the CR is over 20, take anything over 20 and add +1 per point. For example, a CR 30 creature should have an AC of around 10 + 30 (20 * 1.5) + 10 (30-20) = 50. Natural armor is based off the creature's HD and skin type, along with its size:</p><p></p><p>Large +2</p><p>Huge +5</p><p>Gargantuan +9</p><p>Colossal +14</p><p>Titanic +20</p><p>Macro-Fine +27</p><p>etc.</p><p></p><p>If you're working with dragons, use this instead: </p><p></p><p>AC = 10 + size mod + NA (3-4 + 3/4 HD) + age category</p><p></p><p>Except for ages 10, 11, and 12, where NA is +2/3 HD (I figured this out on my own)</p><p></p><p></p><p>The problem here is, how do I determine what a save DC is for a given level? I could try using UK's CR system to compare monster ability saves vs. level, but HD vary wildly even within a given CR bracket (especially when you start getting into creatures with lots of Su and Sp abilities). Still... it could work. </p><p></p><p></p><p>What you're suggesting is pretty much the same as <a href="http://www.d20srd.org/srd/variant/magic/magicRating.htm" target="_blank">UA's multiclassing rules</a>. I really like this system, though I've never gotten to test it out in play.</p><p></p><p>Another thing I've been worrying about - creatures with SLAs will probably have higher DCs than PC casters, but this might not be a bad thing.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4235877, member: 4722"] The problem is that a "base +x" formula for saves will eventually outstrip spell DCs (for 0-9th levels, at least). It's a workable solution, as long as you don't play very-high-level (over 50) D&D. By then, though, you're probably getting into demigod status and dealing with divinities, so the normal rules wouldn't apply anyway. Already got that one figured out. You can keep the existing BAB progressions; you just don't apply EAB until the BAB reaches +20 (NOT when the PC reaches 20th level). Not necessarily. I use Upper Krust's AC formula, and it works quite well: AC = 10 + ((any CR up to 20)*1.5) + (CR-20) Basically, multiply any CR up to 20 by 1.5; if the CR is over 20, take anything over 20 and add +1 per point. For example, a CR 30 creature should have an AC of around 10 + 30 (20 * 1.5) + 10 (30-20) = 50. Natural armor is based off the creature's HD and skin type, along with its size: Large +2 Huge +5 Gargantuan +9 Colossal +14 Titanic +20 Macro-Fine +27 etc. If you're working with dragons, use this instead: AC = 10 + size mod + NA (3-4 + 3/4 HD) + age category Except for ages 10, 11, and 12, where NA is +2/3 HD (I figured this out on my own) The problem here is, how do I determine what a save DC is for a given level? I could try using UK's CR system to compare monster ability saves vs. level, but HD vary wildly even within a given CR bracket (especially when you start getting into creatures with lots of Su and Sp abilities). Still... it could work. What you're suggesting is pretty much the same as [url=http://www.d20srd.org/srd/variant/magic/magicRating.htm]UA's multiclassing rules[/url]. I really like this system, though I've never gotten to test it out in play. Another thing I've been worrying about - creatures with SLAs will probably have higher DCs than PC casters, but this might not be a bad thing. [/QUOTE]
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Tweaked save/BAB progression
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