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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tweaked save/BAB progression
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<blockquote data-quote="Kerrick" data-source="post: 4238300" data-attributes="member: 4722"><p>I sat down yesterday and went through the MM, noting DCs for the abilities of about 80 monsters. It's not a very large selection, I know, so I had to take CR groupings in twos - 1-2, 3-4, etc. - and compare those to an equivalent PC level range (I took the average number, between the high and low end for each save). Now, given that this is shaky at best (I could only gather enough data for up to CR 14), here's what I came up with:</p><p></p><p>High saves stay pretty steady over all levels - 55-60% chance of success. Low saves are also fairly steady (40-45%), decline at CR 9 (to 35%), then drop sharply at CR 13 (20-25%).</p><p></p><p>I tried an alternate progression for the low save - 1/2 level -1. It stays a lot steadier over all levels up to CR 13 (~40%), then drops again (to around 25%). I should note, though, that I had only a few CR 13-14 monsters, so that level could well be suspect too. I also compared it to the spell save DCs (the ones that add CL); the low save still declines over level, but very slowly - at L17, a PC has a 25% of success, vs. 10-15% for the existing low save.</p><p></p><p>I'm not exactly sure what a good percentage range is for success, so I can't really make any conclusions based on the above, but I think the altered low save is very close to what I want.</p><p></p><p></p><p>What is it this MAB system you keep talking about? I mean, I know you explained it, but can you show me how it works in practice?</p><p></p><p></p><p>I've never seen it, myself. AFAICT, there is no way to avoid using the EAB - high and medium ABs progress faster than AC, so you must use the EAB after a certain point.</p><p></p><p></p><p>The problem is, there's no rule for setting the CL for monster SLAs. UK uses HD = CL, which I intend to adopt (it's simple and makes sense).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4238300, member: 4722"] I sat down yesterday and went through the MM, noting DCs for the abilities of about 80 monsters. It's not a very large selection, I know, so I had to take CR groupings in twos - 1-2, 3-4, etc. - and compare those to an equivalent PC level range (I took the average number, between the high and low end for each save). Now, given that this is shaky at best (I could only gather enough data for up to CR 14), here's what I came up with: High saves stay pretty steady over all levels - 55-60% chance of success. Low saves are also fairly steady (40-45%), decline at CR 9 (to 35%), then drop sharply at CR 13 (20-25%). I tried an alternate progression for the low save - 1/2 level -1. It stays a lot steadier over all levels up to CR 13 (~40%), then drops again (to around 25%). I should note, though, that I had only a few CR 13-14 monsters, so that level could well be suspect too. I also compared it to the spell save DCs (the ones that add CL); the low save still declines over level, but very slowly - at L17, a PC has a 25% of success, vs. 10-15% for the existing low save. I'm not exactly sure what a good percentage range is for success, so I can't really make any conclusions based on the above, but I think the altered low save is very close to what I want. What is it this MAB system you keep talking about? I mean, I know you explained it, but can you show me how it works in practice? I've never seen it, myself. AFAICT, there is no way to avoid using the EAB - high and medium ABs progress faster than AC, so you must use the EAB after a certain point. The problem is, there's no rule for setting the CL for monster SLAs. UK uses HD = CL, which I intend to adopt (it's simple and makes sense). [/QUOTE]
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Tweaked save/BAB progression
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