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Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Salamandyr" data-source="post: 7641008" data-attributes="member: 40233"><p>Been a while since I've run a 5e game. I tried a lot of things; some were dials, some were house rules.</p><p></p><p>1) proficiency dice rather than a flat bonus</p><p>2) I instituted a level of success for every 5 points one beat the DC of an action; for instance in combat you got to roll another die of damange for every 5 points you beat the DC of an attack.--this replaced criticals, rewarded expertise, and helped get rid of the armored pillow fight</p><p>3) no rolls for monsters/npc's--the DC was usually their attribute number; for instance, if you were making a wrestling check your DC was the monsters 17 STR, not 13.</p><p>4) Perception worked like a save.</p><p></p><p>Things I'd like to do...</p><p>fewer class abilities, more game abilities</p><p>alchemy</p><p>re-work the fighter and warlock so that short rests could be eliminated</p><p>come up with an interesting mechanical replacement for the race section</p><p>greater verisimilitude in the armor and weapons table</p><p>kill feats--more game abilities</p><p>more interesting mechanical choices with non-magical flavor.</p><p>a barbarian subclass that actually feels like it could be used to represent Conan, or Thongor.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 7641008, member: 40233"] Been a while since I've run a 5e game. I tried a lot of things; some were dials, some were house rules. 1) proficiency dice rather than a flat bonus 2) I instituted a level of success for every 5 points one beat the DC of an action; for instance in combat you got to roll another die of damange for every 5 points you beat the DC of an attack.--this replaced criticals, rewarded expertise, and helped get rid of the armored pillow fight 3) no rolls for monsters/npc's--the DC was usually their attribute number; for instance, if you were making a wrestling check your DC was the monsters 17 STR, not 13. 4) Perception worked like a save. Things I'd like to do... fewer class abilities, more game abilities alchemy re-work the fighter and warlock so that short rests could be eliminated come up with an interesting mechanical replacement for the race section greater verisimilitude in the armor and weapons table kill feats--more game abilities more interesting mechanical choices with non-magical flavor. a barbarian subclass that actually feels like it could be used to represent Conan, or Thongor. [/QUOTE]
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