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Tweaking 5E: Your knobs, dials and switches.
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<blockquote data-quote="Stalker0" data-source="post: 7641072" data-attributes="member: 5889"><p>1) When you get knocked unconscious you take a level of exhaustion (makes going down more meaningful).</p><p></p><p>2) Paladins can only smite 1/round (even with that I think they are still very strong, this just dealt with some of the "ultra-nova" potential.</p><p></p><p>3) Fighting Styles: Changed most of them to "Offense: Gain +2 damage with attacks".</p><p></p><p>3) Charge: If you have extra attack you can use a bonus action after you dash to make 1 attack.</p><p></p><p>4) GWM: remove -5/+10. Cleave part no longer requires a bonus action.</p><p></p><p>5) Sharpshoter: Remove -5/+10. Gain an extra die on a crit.</p><p></p><p>6) No resurrection magic. Revivify is 9th level in my game.</p><p></p><p>7) One thing I do in every one of my games is I have some kind of magic item or effect that lets the characters share moments of their backstory with each other. For example, in this game the party has an artifact called the "Heart of Ixsus"...that gives the whole party a bonus for a round. Whoever uses it, they share a memory that suddenly pops in everyones head. I find its a great way to add in little roleplaying moments.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7641072, member: 5889"] 1) When you get knocked unconscious you take a level of exhaustion (makes going down more meaningful). 2) Paladins can only smite 1/round (even with that I think they are still very strong, this just dealt with some of the "ultra-nova" potential. 3) Fighting Styles: Changed most of them to "Offense: Gain +2 damage with attacks". 3) Charge: If you have extra attack you can use a bonus action after you dash to make 1 attack. 4) GWM: remove -5/+10. Cleave part no longer requires a bonus action. 5) Sharpshoter: Remove -5/+10. Gain an extra die on a crit. 6) No resurrection magic. Revivify is 9th level in my game. 7) One thing I do in every one of my games is I have some kind of magic item or effect that lets the characters share moments of their backstory with each other. For example, in this game the party has an artifact called the "Heart of Ixsus"...that gives the whole party a bonus for a round. Whoever uses it, they share a memory that suddenly pops in everyones head. I find its a great way to add in little roleplaying moments. [/QUOTE]
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Tweaking 5E: Your knobs, dials and switches.
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